There is no spoon

UE3:UICond_SwitchWidget (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
Package: 
Engine
This class in other games:
UDK

This sequence object provides a fast way to activate different actions based on the value of an object variable containing which references a UIScreenObject. Automatically generates a unique OutputLink for each widget value added by the designer.

Copyright 2007 Epic Games, Inc. All Rights Reserved

Default values[edit]

Property Value
MetaClass Class'Engine.UIScreenObject'
ObjName "Switch Widget"

Events[edit]

IsValidLevelSequenceObject[edit]

event bool IsValidLevelSequenceObject ()

Overrides: SequenceObject.IsValidLevelSequenceObject

Determines whether this class should be displayed in the list of available ops in the level kismet editor.

Returns:

TRUE if this sequence object should be available for use in the level kismet editor