Always snap to grid

UE3:UICond_SwitchWidget (UT3)

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Package: 
Engine
This class in other games:
UDK

This sequence object provides a fast way to activate different actions based on the value of an object variable containing which references a UIScreenObject. Automatically generates a unique OutputLink for each widget value added by the designer.

Copyright 2007 Epic Games, Inc. All Rights Reserved

Default values

Property Value
MetaClass Class'Engine.UIScreenObject'
ObjName "Switch Widget"

Events

IsValidLevelSequenceObject

event bool IsValidLevelSequenceObject ()

Overrides: SequenceObject.IsValidLevelSequenceObject

Determines whether this class should be displayed in the list of available ops in the level kismet editor.

Returns:

TRUE if this sequence object should be available for use in the level kismet editor