Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

Difference between revisions of "UE3:UIEvent MetaObject (UDK)"

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'''Overrides:''' {{tl|IsValidUISequenceObject|UIEvent}}
 
'''Overrides:''' {{tl|IsValidUISequenceObject|UIEvent}}
  
''(Description copied from {{tl|IsValidUISequenceObject|UIEvent}})''<br/>
 
 
Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.
 
Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.
  

Revision as of 06:24, 17 January 2010

UDK Object >> SequenceObject >> SequenceOp >> SequenceEvent >> UIEvent >> UIEvent_MetaObject
Package: 
Engine
This class in other games:
UT3

This object is a event that draw connections for all other UI Event objects, it allows the user to bind/remove input events.

Note: native because C++ code activates this event

Default values

Property Value
bDeletable False
ObjName "State Input Events"

Events

IsPastingIntoUISequenceAllowed

event bool IsPastingIntoUISequenceAllowed ()

Overrides: SequenceObject.IsPastingIntoUISequenceAllowed

Determines whether objects of this class are allowed to be pasted into UI sequences.

Returns:

TRUE if this sequence object can be pasted into UI sequences.

IsValidUISequenceObject

event bool IsValidUISequenceObject (optional UIScreenObject TargetObject)

Overrides: UIEvent.IsValidUISequenceObject

Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.

Parameters:

  • TargetObject - the widget that this SequenceObject would be attached to.

Returns:

TRUE if this sequence object should be available for use in the UI kismet editor