Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
Difference between revisions of "UE3:UIEvent MetaObject (UDK)"
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'''Overrides:''' {{tl|IsValidUISequenceObject|UIEvent}} | '''Overrides:''' {{tl|IsValidUISequenceObject|UIEvent}} | ||
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Determines whether this class should be displayed in the list of available ops in the UI's kismet editor. | Determines whether this class should be displayed in the list of available ops in the UI's kismet editor. | ||
Revision as of 06:24, 17 January 2010
Object >> SequenceObject >> SequenceOp >> SequenceEvent >> UIEvent >> UIEvent_MetaObject |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
This object is a event that draw connections for all other UI Event objects, it allows the user to bind/remove input events.
Note: native because C++ code activates this event
Default values
Property | Value |
---|---|
bDeletable | False |
ObjName | "State Input Events" |
Events
IsPastingIntoUISequenceAllowed
event bool IsPastingIntoUISequenceAllowed ()
Overrides: SequenceObject.IsPastingIntoUISequenceAllowed
Determines whether objects of this class are allowed to be pasted into UI sequences.
Returns:
- TRUE if this sequence object can be pasted into UI sequences.
IsValidUISequenceObject
event bool IsValidUISequenceObject (optional UIScreenObject TargetObject)
Overrides: UIEvent.IsValidUISequenceObject
Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.
Parameters:
- TargetObject - the widget that this SequenceObject would be attached to.
Returns:
- TRUE if this sequence object should be available for use in the UI kismet editor