Gah - a solution with more questions. – EntropicLqd

Difference between revisions of "UE3:UIEvent MetaObject (UDK)"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
(Talk)
m (1 revision: class descriptions for UDK January update (part 6))
 
(No difference)

Latest revision as of 06:50, 17 January 2010

UDK Object >> SequenceObject >> SequenceOp >> SequenceEvent >> UIEvent >> UIEvent_MetaObject
Package: 
Engine
This class in other games:
UT3

This object is a event that draw connections for all other UI Event objects, it allows the user to bind/remove input events.

Note: native because C++ code activates this event

Default values[edit]

Property Value
bDeletable False
ObjName "State Input Events"

Events[edit]

IsPastingIntoUISequenceAllowed[edit]

event bool IsPastingIntoUISequenceAllowed ()

Overrides: SequenceObject.IsPastingIntoUISequenceAllowed

Determines whether objects of this class are allowed to be pasted into UI sequences.

Returns:

TRUE if this sequence object can be pasted into UI sequences.

IsValidUISequenceObject[edit]

event bool IsValidUISequenceObject (optional UIScreenObject TargetObject)

Overrides: UIEvent.IsValidUISequenceObject

Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.

Parameters:

  • TargetObject - the widget that this SequenceObject would be attached to.

Returns:

TRUE if this sequence object should be available for use in the UI kismet editor