The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall

UE3:UIEvent_SceneActivated (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:11, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT3 Object >> SequenceObject >> SequenceOp >> SequenceEvent >> UIEvent >> UIEvent_Scene >> UIEvent_SceneActivated
Package: 
Engine
This class in other games:
UDK

This event is activated when a scene is opened.

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

bInitialActivation[edit]

Type: bool

True if the scene has just been activated; FALSE if the scene is becoming active as a result of closing another scene.

Default values[edit]

Property Value
ObjClassVersion 3
ObjName "Scene Opened"
ObjPosX 48
ObjPosY 216
VariableLinks[3]
Member Value
bHidden True
bWriteable True
ExpectedType Class'Engine.SeqVar_Bool'
LinkDesc "Initial Activation"
MaxVars 255
MinVars 1
PropertyName 'bInitialActivation'

Events[edit]

DeActivated[edit]

event DeActivated ()

Overrides: SequenceOp.Deactivated

Called when this event is deactivated.

This version disables all output links if the container scene is invalid or is no longer in the scene client's active scenes array.