Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:UIEvent_State (UDK)

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UDK Object >> SequenceObject >> SequenceOp >> SequenceEvent >> UIEvent >> UIEvent_State

Contents

Package: 
Engine
Direct subclasses:
UIEvent_OnEnterState, UIEvent_OnLeaveState
This class in other games:
UT3

Abstract base class for events which are implemented by UIStates.

Default values[edit]

Property Value
bPropagateEvent False
ObjName "State Event"
VariableLinks[0]
Member Value
LinkDesc "State"