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Difference between revisions of "UE3:UIEvent State (UDK)"
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m (1 revision: class descriptions for UDK January update (part 6)) |
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− | {{ | + | {{infobox class |
+ | | package = Engine | ||
+ | | parent1 = UIEvent | ||
+ | | parent2 = SequenceEvent | ||
+ | | parent3 = SequenceOp | ||
+ | | parent4 = SequenceObject | ||
+ | | parent5 = Object | ||
+ | | abstract = yes | ||
+ | }} | ||
+ | {{autogenerated}} | ||
+ | Abstract base class for events which are implemented by UIStates. | ||
+ | |||
+ | ==Default values== | ||
+ | {| class="list defaults" | ||
+ | ! Property | ||
+ | ! Value | ||
+ | |- | ||
+ | | {{tl|bPropagateEvent||UIEvent}} | ||
+ | | False | ||
+ | |- | ||
+ | | {{tl|ObjName||SequenceObject}} | ||
+ | | "State Event" | ||
+ | |- | ||
+ | | {{tl|VariableLinks||SequenceOp}}[0] | ||
+ | | | ||
+ | {| class="list defaults" | ||
+ | ! {{tl|SeqVarLink||SequenceOp structs|Member}} | ||
+ | ! Value | ||
+ | |- | ||
+ | | LinkDesc | ||
+ | | "State" | ||
+ | |} | ||
+ | |} |
Latest revision as of 05:50, 17 January 2010
Object >> SequenceObject >> SequenceOp >> SequenceEvent >> UIEvent >> UIEvent_State |
Contents
- Package:
- Engine
- Direct subclasses:
- UIEvent_OnEnterState, UIEvent_OnLeaveState
- This class in other games:
- UT3
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Abstract base class for events which are implemented by UIStates.
Default values[edit]
Property | Value | ||||
---|---|---|---|---|---|
bPropagateEvent | False | ||||
ObjName | "State Event" | ||||
VariableLinks[0] |
|