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Difference between revisions of "UE3:UIEvent State (UDK)"

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m (1 revision: class descriptions for UDK January update (part 6))
 
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{{UE3:UIEvent_State (UT3)}}
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{{infobox class
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| package = Engine
 +
| parent1 = UIEvent
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| parent2 = SequenceEvent
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| parent3 = SequenceOp
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| parent4 = SequenceObject
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| parent5 = Object
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| abstract = yes
 +
}}
 +
{{autogenerated}}
 +
Abstract base class for events which are implemented by UIStates.
 +
 
 +
==Default values==
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{| class="list defaults"
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! Property
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! Value
 +
|-
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| {{tl|bPropagateEvent||UIEvent}}
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| False
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|-
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| {{tl|ObjName||SequenceObject}}
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| "State Event"
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|-
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| {{tl|VariableLinks||SequenceOp}}[0]
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|
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{| class="list defaults"
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! {{tl|SeqVarLink||SequenceOp structs|Member}}
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! Value
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|-
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| LinkDesc
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| "State"
 +
|}
 +
|}

Latest revision as of 05:50, 17 January 2010

UDK Object >> SequenceObject >> SequenceOp >> SequenceEvent >> UIEvent >> UIEvent_State

Contents

Package: 
Engine
Direct subclasses:
UIEvent_OnEnterState, UIEvent_OnLeaveState
This class in other games:
UT3

Abstract base class for events which are implemented by UIStates.

Default values[edit]

Property Value
bPropagateEvent False
ObjName "State Event"
VariableLinks[0]
Member Value
LinkDesc "State"