Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
Difference between revisions of "UE3:UIEvent State (UDK)"
From Unreal Wiki, The Unreal Engine Documentation Site
(Talk) |
m (1 revision: class descriptions for UDK January update (part 6)) |
(No difference)
|
Latest revision as of 05:50, 17 January 2010
Object >> SequenceObject >> SequenceOp >> SequenceEvent >> UIEvent >> UIEvent_State |
Contents
- Package:
- Engine
- Direct subclasses:
- UIEvent_OnEnterState, UIEvent_OnLeaveState
- This class in other games:
- UT3
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Abstract base class for events which are implemented by UIStates.
Default values[edit]
Property | Value | ||||
---|---|---|---|---|---|
bPropagateEvent | False | ||||
ObjName | "State Event" | ||||
VariableLinks[0] |
|