Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UIScriptConsoleScene (UDK)
Object >> UIRoot >> UIScreenObject >> UIScene >> UIScriptConsoleScene |
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Example of how to setup a scene in unrealscript.
Properties[edit]
BufferBackground[edit]
Type: UIImage
the background for the console
Default value: UIImage'Engine.Default__UIScriptConsoleScene:BufferBackgroundTemplate'
BufferText[edit]
Type: UILabel
the console's buffer text
Default value: UILabel'Engine.Default__UIScriptConsoleScene:BufferTextTemplate'
CommandRegion[edit]
Type: ScriptConsoleEntry
where the text that is currently being typed appears
Default value: ScriptConsoleEntry'Engine.Default__UIScriptConsoleScene:CommandRegionTemplate'
Default values[edit]
Property | Value | ||||||||
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Position |
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SceneTag | 'ConsoleScene' |
Subobjects[edit]
SceneEventComponent[edit]
Class: Engine.UIComp_Event
Inherits from: UIScene.SceneEventComponent
No new values.
Functions[edit]
Events[edit]
PostInitialize[edit]
Overrides: UIScreenObject.PostInitialize
Called after this screen object's children have been initialized. While the Initialized event is only called when a widget is initialized for the first time, PostInitialize() will be called every time this widget receives a call to Initialize(), even if the widget was already initialized. Examples would be reparenting a widget.