I don't need to test my programs. I have an error-correcting modem.

UE3:UIScriptConsoleScene (UDK)

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UDK Object >> UIRoot >> UIScreenObject >> UIScene >> UIScriptConsoleScene
Package: 
Engine
This class in other games:
UT3

Example of how to setup a scene in unrealscript.

Properties

BufferBackground

Type: UIImage

the background for the console

Default value: UIImage'Engine.Default__UIScriptConsoleScene:BufferBackgroundTemplate'

BufferText

Type: UILabel

the console's buffer text

Default value: UILabel'Engine.Default__UIScriptConsoleScene:BufferTextTemplate'

CommandRegion

Type: ScriptConsoleEntry

where the text that is currently being typed appears

Default value: ScriptConsoleEntry'Engine.Default__UIScriptConsoleScene:CommandRegionTemplate'

Default values

Property Value
Position
Member Value
ScaleType[2] EVALPOS_PercentageViewport
ScaleType[3] EVALPOS_PercentageViewport
Value[3] 0.75
SceneTag 'ConsoleScene'

Subobjects

SceneEventComponent

Class: Engine.UIComp_Event

Inherits from: UIScene.SceneEventComponent

No new values.

Functions

Events

PostInitialize

event PostInitialize ()

Overrides: UIScreenObject.PostInitialize

Called after this screen object's children have been initialized. While the Initialized event is only called when a widget is initialized for the first time, PostInitialize() will be called every time this widget receives a call to Initialize(), even if the widget was already initialized. Examples would be reparenting a widget.

Other instance functions

OnCreateChild

function OnCreateChild (UIObject CreatedWidget, UIScreenObject CreatorContainer)