Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE3:UIScrollbarMarkerButton (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 06:51, 17 January 2010 by Wormbo (Talk | contribs) (1 revision: class descriptions for UDK January update (part 7))

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UDK Object >> UIRoot >> UIScreenObject >> UIObject >> UIButton >> UIScrollbarButton >> UIScrollbarMarkerButton
Package: 
Engine
Within class: 
UIScrollbar
This class in other games:
UT3

A special button used as the marker in the UIScrollbar class. It processes input axis events while in the pressed state and sends notifications to the owning scrollbar widget.

Subobjects[edit]

BackgroundImageTemplate[edit]

Class: Engine.UIComp_DrawImage

Inherits from: UIScrollbarButton.BackgroundImageTemplate

Property Value
StyleResolverTag 'MarkerStyle'

WidgetEventComponent[edit]

Class: Engine.UIComp_Event

Inherits from: UIScrollbarButton.WidgetEventComponent

No new values.

Delegates[edit]

OnButtonDragged[edit]

delegate OnButtonDragged (UIScrollbarMarkerButton Sender, int PlayerIndex)

Called when the user presses the button and draggs it with a mouse

Parameters:

  • Sender - the button that is submitting the event
  • PlayerIndex - the index of the player that generated the call to this method; used as the PlayerIndex when activating UIEvents; if not specified, the value of GetBestPlayerIndex() is used instead.