My program doesn't have bugs. It just develops random features.

UE3:UTAttachment_FlakCannon (UT3)

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UT3 Object >> Actor >> UTWeaponAttachment >> UTAttachment_FlakCannon
Package: 
UTGame

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values

Property Value
FireAnim 'WeaponFire'
MuzzleFlashAltPSCTemplate ParticleSystem'WP_FlakCannon.Effects.P_WP_FlakCannon_3P_Muzzle_Flash'
MuzzleFlashLightClass Class'UTGame.UTRocketMuzzleFlashLight'
MuzzleFlashPSCTemplate ParticleSystem'WP_FlakCannon.Effects.P_WP_FlakCannon_3P_Muzzle_Flash'
MuzzleFlashSocket 'MuzzleFlashSocket'
WeaponClass Class'UTGame.UTWeap_FlakCannon'

Subobjects

SkeletalMeshComponent0

Class: Engine.SkeletalMeshComponent

Inherits from: UTWeaponAttachment.SkeletalMeshComponent0

Property Value
Animations UTAnimNodeSequence'UTGame.Default__UTAttachment_FlakCannon:SkeletalMeshComponent0.MeshSequenceA'
AnimSets[0] AnimSet'WP_FlakCannon.Anims.K_WP_FlakCannon_3P_Base'
SkeletalMesh SkeletalMesh'WP_FlakCannon.Mesh.SK_WP_FlakCannon_3P_Mid'