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UE3:UTAttachment_Translocator (UT3)
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Object >> Actor >> UTWeaponAttachment >> UTAttachment_Translocator |
- Package:
- UTGameContent
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Properties[edit]
TeamSkins[edit]
Type: MaterialInterface
Array size: 2
Default value, index 0: Material'WP_Translocator.Materials.M_WP_Translocator_1P'
Default value, index 1: Material'WP_Translocator.Materials.M_WP_Translocator_1PBlue'
Default values[edit]
Property | Value |
---|---|
WeapAnimType | EWAT_Pistol |
WeaponClass | Class'UTGameContent.UTWeap_Translocator_Content' |
Subobjects[edit]
SkeletalMeshComponent0[edit]
Class: Engine.SkeletalMeshComponent
Inherits from: UTWeaponAttachment.SkeletalMeshComponent0
Property | Value |
---|---|
Animations | UTAnimNodeSequence'UTGameContent.Default__UTAttachment_Translocator:SkeletalMeshComponent0.MeshSequenceA' |
AnimSets[0] | AnimSet'WP_Translocator.Anims.K_WP_Translocator_3P_Base' |
SkeletalMesh | SkeletalMesh'WP_Translocator.Mesh.SK_WP_Translocator_3P_Mid' |
Instance functions[edit]
AttachTo[edit]
simulated function AttachTo (UTPawn OwnerPawn)
Overrides: UTWeaponAttachment.AttachTo
Called on a client, this function Attaches the WeaponAttachment to the Mesh.
SetSkin[edit]
simulated function SetSkin (Material NewMaterial)
Overrides: UTWeaponAttachment.SetSkin