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UE3:UTAttachment_Translocator (UT3)

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UT3 Object >> Actor >> UTWeaponAttachment >> UTAttachment_Translocator
Package: 
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

TeamSkins[edit]

Type: MaterialInterface

Array size: 2


Default value, index 0: Material'WP_Translocator.Materials.M_WP_Translocator_1P'

Default value, index 1: Material'WP_Translocator.Materials.M_WP_Translocator_1PBlue'

Default values[edit]

Property Value
WeapAnimType EWAT_Pistol
WeaponClass Class'UTGameContent.UTWeap_Translocator_Content'

Subobjects[edit]

SkeletalMeshComponent0[edit]

Class: Engine.SkeletalMeshComponent

Inherits from: UTWeaponAttachment.SkeletalMeshComponent0

Property Value
Animations UTAnimNodeSequence'UTGameContent.Default__UTAttachment_Translocator:SkeletalMeshComponent0.MeshSequenceA'
AnimSets[0] AnimSet'WP_Translocator.Anims.K_WP_Translocator_3P_Base'
SkeletalMesh SkeletalMesh'WP_Translocator.Mesh.SK_WP_Translocator_3P_Mid'

Instance functions[edit]

AttachTo[edit]

simulated function AttachTo (UTPawn OwnerPawn)

Overrides: UTWeaponAttachment.AttachTo

Called on a client, this function Attaches the WeaponAttachment to the Mesh.

SetSkin[edit]

simulated function SetSkin (Material NewMaterial)

Overrides: UTWeaponAttachment.SetSkin