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UE3:UTBerserk (UDK)

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UDK Object >> Actor >> Inventory >> UTInventory >> UTTimedPowerup >> UTBerserk
Package: 
UTGameContent
This class in other games:
UT3


Properties

BerserkAmbientSound

Type: SoundCue

ambient sound on the pawn when Berserk is active

Default value: SoundCue'A_Pickups_Powerups.PowerUps.A_Powerup_Berzerk_PowerLoopCue'

BerserkFadingSound

Type: SoundCue

sound played when the Berserk is running out

Default value: SoundCue'A_Pickups_Powerups.PowerUps.A_Powerup_Berzerk_WarningCue'

OverlayMaterialInstance

Type: MaterialInterface

overlay material applied to owner

Default value: Material'Pickups.Berserk.M_Berserk_Overlay'

VehicleWeaponEffect

Type: UTGameReplicationInfo.MeshEffect

particle effect played on vehicle weapons

Default value:

Member Value
Material Material'Envy_Effects.Energy.Materials.M_VH_Beserk'
Mesh StaticMesh'Envy_Effects.Mesh.S_VH_Powerups'

Default values

Property Value
bReceiveOwnerEvents True
bRenderOverlays True
DroppedPickupMesh StaticMeshComponent'MeshComponentA'
DroppedPickupParticles UTParticleSystemComponent'BerserkParticles'
HudIndex 1
IconCoords
Member Value
U 744.0
UL 35.0
VL 55.0
PickupFactoryMesh StaticMeshComponent'MeshComponentA'
PickupSound SoundCue'A_Pickups_Powerups.PowerUps.A_Powerup_Berzerk_PickupCue'
PowerupOverSound SoundCue'A_Pickups_Powerups.PowerUps.A_Powerup_Berzerk_EndCue'
PowerupStatName 'POWERUPTIME_BERSERK'
PP_Scene_HighLights
Member Value
X -0.15
Y -0.08
Z 0.05

Subobjects

BerserkParticles

Class: UTGame.UTParticleSystemComponent

Property Value
bAutoActivate False
ReplacementPrimitive None
Template ParticleSystem'Pickups.Berserk.Effects.P_Pickups_Berserk_Idle'
Translation
Member Value
X 0.0
Y 0.0
Z 5.0

MeshComponentA

Class: Engine.StaticMeshComponent

Property Value
bCastDynamicShadow False
bForceDirectLightMap True
BlockRigidBody False
bUseAsOccluder False
CachedMaxDrawDistance 8000.0
CastShadow False
CollideActors False
Materials[0] Material'Pickups.Berserk.Materials.M_Pickups_Berserk'
MaxDrawDistance 8000.0
ReplacementPrimitive None
Scale3D
Member Value
X 0.7
Y 0.7
Z 0.7
StaticMesh StaticMesh'Pickups.Berserk.Mesh.S_Pickups_Berserk'
Translation
Member Value
X 0.0
Y 0.0
Z 5.0

Sprite

Class: Engine.SpriteComponent

Inherits from: UTTimedPowerup.Sprite

Property Value
ReplacementPrimitive None

Functions

Static functions

AddWeaponOverlay

simulated static function AddWeaponOverlay (UTGameReplicationInfo GRI)

Overrides: UTInventory.AddWeaponOverlay

(Description copied from UTInventory.AddWeaponOverlay)
adds weapon overlay material this item uses (if any) to the GRI in the correct spot

See: UTPawn.WeaponOverlayFlags, UTWeapon::SetWeaponOverlayFlags

Events

Destroyed

simulated event Destroyed ()

Overrides: UTInventory.Destroyed


Other instance functions

AdjustPawn

simulated function AdjustPawn (UTPawn P, bool bRemoveBonus)

adds or removes our bonus from the given pawn

ClientGivenTo

reliable client function ClientGivenTo (Pawn NewOwner, bool bDoNotActivate)

Overrides: UTTimedPowerup.ClientGivenTo

(Description copied from Inventory.ClientGivenTo)
This Inventory Item has just been given to this Pawn (owning client only)

Parameters:

  • thisPawn - new Inventory owner
  • bDoNotActivate - If true, this item will not try to activate

GivenTo

function GivenTo (Pawn NewOwner, optional bool bDoNotActivate)

Overrides: UTTimedPowerup.GivenTo

(Description copied from Inventory.GivenTo)
This Inventory Item has just been given to this Pawn (server only)

Parameters:

  • thisPawn - new Inventory owner
  • bDoNotActivate - If true, this item will not try to activate

ItemRemovedFromInvManager

function ItemRemovedFromInvManager ()

Overrides: Inventory.ItemRemovedFromInvManager

Event called when Item is removed from Inventory Manager. Network: Authority

PlayBerserkFadingSound

function PlayBerserkFadingSound ()

called on a timer to play Berserk ending sound