Gah - a solution with more questions. – EntropicLqd
UE3:UTBetrayalPawn (UT3)
- Package:
- UTGame
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties[edit]
AnnouncerSoundCue[edit]
Type: SoundCue
cue used for TeamInvitations
Default value: SoundCue'A_Announcer_Reward_Cue.SoundCues.AnnouncerCue'
bTeamInvitation[edit]
Type: bool
Count[edit]
Type: int
CurrentAnnouncementComponent[edit]
Type: AudioComponent
currently playing TeamInvitation AudioComponent
EndTeamSound[edit]
Type: SoundCue
TeamInvitationSound[edit]
Type: SoundCue
Default values[edit]
Property | Value |
---|---|
bPostRenderOtherTeam | True |
Subobjects[edit]
AmbientSoundComponent[edit]
Class: UTGame.UTAmbientSoundComponent
Inherits from: UTPawn.AmbientSoundComponent
No new values.
AmbientSoundComponent2[edit]
Class: UTGame.UTAmbientSoundComponent
Inherits from: UTPawn.AmbientSoundComponent2
No new values.
Arrow[edit]
Class: Engine.ArrowComponent
Inherits from: UTPawn.Arrow
No new values.
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTPawn.CollisionCylinder
No new values.
DeathVisionLightEnv[edit]
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTPawn.DeathVisionLightEnv
No new values.
FirstPersonArms[edit]
Class: UTGame.UTSkeletalMeshComponent
Inherits from: UTPawn.FirstPersonArms
Property | Value |
---|---|
Animations | AnimNodeSequence'UTGame.Default__UTBetrayalPawn:FirstPersonArms.MeshSequenceA' |
FirstPersonArms2[edit]
Class: UTGame.UTSkeletalMeshComponent
Inherits from: UTPawn.FirstPersonArms2
Property | Value |
---|---|
Animations | AnimNodeSequence'UTGame.Default__UTBetrayalPawn:FirstPersonArms2.MeshSequenceB' |
GooDeath[edit]
Class: Engine.ParticleSystemComponent
Inherits from: UTPawn.GooDeath
No new values.
MyLightEnvironment[edit]
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTPawn.MyLightEnvironment
No new values.
OverlayMeshComponent0[edit]
Class: Engine.SkeletalMeshComponent
Inherits from: UTPawn.OverlayMeshComponent0
No new values.
WPawnSkeletalMeshComponent[edit]
Class: Engine.SkeletalMeshComponent
Inherits from: UTPawn.WPawnSkeletalMeshComponent
No new values.
XRayEffectLightEnv[edit]
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTPawn.XRayEffectLightEnv
No new values.
Functions[edit]
Native functions[edit]
GetTeamNum[edit]
Overrides: Pawn.GetTeamNum
Other instance functions[edit]
WeaponFired[edit]
Overrides: UTPawn.WeaponFired
Called when a pawn's weapon has fired and is responsibile for delegating the creation off all of the different effects.
bViaReplication denotes if this call in as the result of the flashcount/flashlocation being replicated. It's used filter out when to make the effects.