I'm a doctor, not a mechanic
UE3:UTPawn defaults (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- UTPawn defaults in other games:
- UDK
- Other member categories for this class:
- events, instance functions, internal variables
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Default values[edit]
Subobjects[edit]
AmbientSoundComponent[edit]
Class: UTGame.UTAmbientSoundComponent
No new values.
AmbientSoundComponent2[edit]
Class: UTGame.UTAmbientSoundComponent
No new values.
Arrow[edit]
Class: Engine.ArrowComponent
Inherits from: GamePawn.Arrow
No new values.
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: GamePawn.CollisionCylinder
Property | Value |
---|---|
CollisionHeight | 44.0 |
CollisionRadius | 21.0 |
DeathVisionLightEnv[edit]
Class: Engine.DynamicLightEnvironmentComponent
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
AmbientGlow |
|
||||||||||
bCastShadows | False | ||||||||||
bDynamic | False |
FirstPersonArms[edit]
Class: UTGame.UTSkeletalMeshComponent
Property | Value |
---|---|
AbsoluteRotation | True |
AbsoluteScale | True |
Animations | AnimNodeSequence'UTGame.Default__UTPawn:MeshSequenceA' |
bIgnoreControllersWhenNotRendered | True |
bOnlyOwnerSee | True |
bOverrideAttachmentOwnerVisibility | True |
bSyncActorLocationToRootRigidBody | False |
bUpdateSkelWhenNotRendered | False |
CastShadow | False |
DepthPriorityGroup | SDPG_Foreground |
FOV | 55.0 |
TickGroup | TG_DuringAsyncWork |
FirstPersonArms2[edit]
Class: UTGame.UTSkeletalMeshComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AbsoluteRotation | True | ||||||||
AbsoluteScale | True | ||||||||
Animations | AnimNodeSequence'UTGame.Default__UTPawn:MeshSequenceB' | ||||||||
bIgnoreControllersWhenNotRendered | True | ||||||||
bOnlyOwnerSee | True | ||||||||
bOverrideAttachmentOwnerVisibility | True | ||||||||
bSyncActorLocationToRootRigidBody | False | ||||||||
bUpdateSkelWhenNotRendered | False | ||||||||
CastShadow | False | ||||||||
DepthPriorityGroup | SDPG_Foreground | ||||||||
FOV | 55.0 | ||||||||
HiddenGame | True | ||||||||
Scale3D |
|
||||||||
TickGroup | TG_DuringAsyncWork |
GooDeath[edit]
Class: Engine.ParticleSystemComponent
Property | Value |
---|---|
bAutoActivate | False |
Template | ParticleSystem'WP_BioRifle.Particles.P_WP_Biorifle_DeathBurn' |
MyLightEnvironment[edit]
Class: Engine.DynamicLightEnvironmentComponent
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
AmbientGlow |
|
||||||||||
AmbientShadowColor |
|
||||||||||
ModShadowFadeoutTime | 1.0 |
OverlayMeshComponent0[edit]
Class: Engine.SkeletalMeshComponent
Property | Value |
---|---|
bOverrideAttachmentOwnerVisibility | True |
bOwnerNoSee | True |
bUpdateSkelWhenNotRendered | False |
bUseAsOccluder | False |
CastShadow | False |
Scale | 1.015 |
TickGroup | TG_PostAsyncWork |
WPawnSkeletalMeshComponent[edit]
Class: Engine.SkeletalMeshComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AnimTreeTemplate | AnimTree'CH_AnimHuman_Tree.AT_CH_Human' | ||||||||
bCacheAnimSequenceNodes | False | ||||||||
bChartDistanceFactor | True | ||||||||
bEnableFullAnimWeightBodies | True | ||||||||
bHasPhysicsAssetInstance | True | ||||||||
bIgnoreControllersWhenNotRendered | True | ||||||||
BlockRigidBody | True | ||||||||
bOverrideAttachmentOwnerVisibility | True | ||||||||
bOwnerNoSee | True | ||||||||
bUpdateSkelWhenNotRendered | False | ||||||||
bUseAsOccluder | False | ||||||||
LightEnvironment | DynamicLightEnvironmentComponent'UTGame.Default__UTPawn:MyLightEnvironment' | ||||||||
MinDistFactorForKinematicUpdate | 0.2 | ||||||||
RBChannel | RBCC_Untitled3 | ||||||||
RBCollideWithChannels |
|
||||||||
RBDominanceGroup | 20 | ||||||||
Scale | 1.075 | ||||||||
Translation |
|
XRayEffectLightEnv[edit]
Class: Engine.DynamicLightEnvironmentComponent
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
AmbientGlow |
|
||||||||||
AmbientShadowColor |
|
||||||||||
ModShadowFadeoutTime | 1.0 |