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UE3:UTPawn defaults (UDK)

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UDK Object >> Actor >> Pawn >> GamePawn >> UTPawn (defaults)
UTPawn defaults in other games:
UT3
Other member categories for this class:
events, instance functions, internal variables

Default values[edit]

Property Value
AIMaxFallSpeedFactor 1.1
AirControl 0.35
AirSpeed 440.0
AlwaysRelevantDistanceSquared 1960000.0
BaseEyeHeight 38.0
bCanClimbLadders True
bCanCrouch True
bCanPickupInventory True
bCanStrafe True
bCanSwim True
bMuffledHearing True
bPhysRigidBodyOutOfWorldCheck True
bReplicateRigidBodyLocation True
bRunPhysicsWithNoController True
Buoyancy 0.99
Components[0] CylinderComponent'CollisionCylinder'
Components[1] ArrowComponent'Arrow'
Components[2] DynamicLightEnvironmentComponent'MyLightEnvironment'
Components[3] SkeletalMeshComponent'WPawnSkeletalMeshComponent'
Components[4] UTAmbientSoundComponent'AmbientSoundComponent'
Components[5] UTAmbientSoundComponent'AmbientSoundComponent2'
ControllerClass Class'UTGame.UTBot'
CrouchedPct 0.4
CrouchHeight 29.0
CrouchRadius 21.0
EyeHeight 38.0
GroundSpeed 440.0
InventoryManagerClass Class'UTGame.UTInventoryManager'
JumpZ 322.0
MaxFallSpeed 1250.0
MaxJumpHeight 49.0
MaxStepHeight 26.0
MeleeRange 20.0
Mesh SkeletalMeshComponent'WPawnSkeletalMeshComponent'
SightRadius 12000.0
UnderWaterTime 20.0
ViewPitchMax 18000.0
ViewPitchMin -18000.0
WalkableFloorZ 0.78
WalkingPct 0.4
WaterSpeed 220.0

Subobjects[edit]

AmbientSoundComponent[edit]

Class: UTGame.UTAmbientSoundComponent

No new values.

AmbientSoundComponent2[edit]

Class: UTGame.UTAmbientSoundComponent

No new values.

Arrow[edit]

Class: Engine.ArrowComponent

Inherits from: GamePawn.Arrow

Property Value
ReplacementPrimitive None

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: GamePawn.CollisionCylinder

Property Value
CollisionHeight 44.0
CollisionRadius 21.0
ReplacementPrimitive None

FirstPersonArms[edit]

Class: UTGame.UTSkeletalMeshComponent

Property Value
AbsoluteRotation True
AbsoluteScale True
Animations AnimNodeSequence'UTGame.Default__UTPawn:MeshSequenceA'
bAllowAmbientOcclusion False
bIgnoreControllersWhenNotRendered True
bOnlyOwnerSee True
bOverrideAttachmentOwnerVisibility True
bSyncActorLocationToRootRigidBody False
bUpdateSkelWhenNotRendered False
CastShadow False
DepthPriorityGroup SDPG_Foreground
FOV 55.0
ReplacementPrimitive None
TickGroup TG_DuringAsyncWork

FirstPersonArms2[edit]

Class: UTGame.UTSkeletalMeshComponent

Property Value
AbsoluteRotation True
AbsoluteScale True
Animations AnimNodeSequence'UTGame.Default__UTPawn:MeshSequenceB'
bAllowAmbientOcclusion False
bIgnoreControllersWhenNotRendered True
bOnlyOwnerSee True
bOverrideAttachmentOwnerVisibility True
bSyncActorLocationToRootRigidBody False
bUpdateSkelWhenNotRendered False
CastShadow False
DepthPriorityGroup SDPG_Foreground
FOV 55.0
HiddenGame True
ReplacementPrimitive None
Scale3D
Member Value
X 1.0
Y -1.0
Z 1.0
TickGroup TG_DuringAsyncWork

MyLightEnvironment[edit]

Class: Engine.DynamicLightEnvironmentComponent

Property Value
bSynthesizeSHLight True

OverlayMeshComponent0[edit]

Class: Engine.SkeletalMeshComponent

Property Value
bAllowAmbientOcclusion False
bOverrideAttachmentOwnerVisibility True
bOwnerNoSee True
bUpdateSkelWhenNotRendered False
CastShadow False
ReplacementPrimitive None
Scale 1.015
TickGroup TG_PostAsyncWork

WPawnSkeletalMeshComponent[edit]

Class: Engine.SkeletalMeshComponent

Property Value
AnimTreeTemplate AnimTree'CH_AnimHuman_Tree.AT_CH_Human'
bAllowAmbientOcclusion False
bCacheAnimSequenceNodes False
bChartDistanceFactor True
bEnableFullAnimWeightBodies True
bHasPhysicsAssetInstance True
bIgnoreControllersWhenNotRendered True
BlockRigidBody True
bOverrideAttachmentOwnerVisibility True
bOwnerNoSee True
bUpdateSkelWhenNotRendered False
LightEnvironment DynamicLightEnvironmentComponent'UTGame.Default__UTPawn:MyLightEnvironment'
MinDistFactorForKinematicUpdate 0.2
MotionBlurScale 0.0
RBChannel RBCC_Untitled3
RBCollideWithChannels
Member Value
Untitled3 True
RBDominanceGroup 20
ReplacementPrimitive None
Scale 1.075
Translation
Member Value
X 0.0
Y 0.0
Z 8.0