I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

UE3:UTBetrayalPawn (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 01:24, 16 August 2009 by Wormbo (Talk | contribs) (1 revision: UT3 Titan Pack classes)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT3 Object >> Actor >> Pawn >> GamePawn >> UTPawn >> UTBetrayalPawn
Package: 
UTGame

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Properties

AnnouncerSoundCue

Type: SoundCue

cue used for TeamInvitations

Default value: SoundCue'A_Announcer_Reward_Cue.SoundCues.AnnouncerCue'

bTeamInvitation

Type: bool


Count

Type: int


CurrentAnnouncementComponent

Type: AudioComponent

currently playing TeamInvitation AudioComponent

EndTeamSound

Type: SoundCue


TeamInvitationSound

Type: SoundCue


Default values

Property Value
bPostRenderOtherTeam True

Subobjects

AmbientSoundComponent

Class: UTGame.UTAmbientSoundComponent

Inherits from: UTPawn.AmbientSoundComponent

No new values.

AmbientSoundComponent2

Class: UTGame.UTAmbientSoundComponent

Inherits from: UTPawn.AmbientSoundComponent2

No new values.

Arrow

Class: Engine.ArrowComponent

Inherits from: UTPawn.Arrow

No new values.

CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: UTPawn.CollisionCylinder

No new values.

DeathVisionLightEnv

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTPawn.DeathVisionLightEnv

No new values.

FirstPersonArms

Class: UTGame.UTSkeletalMeshComponent

Inherits from: UTPawn.FirstPersonArms

Property Value
Animations AnimNodeSequence'UTGame.Default__UTBetrayalPawn:FirstPersonArms.MeshSequenceA'

FirstPersonArms2

Class: UTGame.UTSkeletalMeshComponent

Inherits from: UTPawn.FirstPersonArms2

Property Value
Animations AnimNodeSequence'UTGame.Default__UTBetrayalPawn:FirstPersonArms2.MeshSequenceB'

GooDeath

Class: Engine.ParticleSystemComponent

Inherits from: UTPawn.GooDeath

No new values.

MyLightEnvironment

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTPawn.MyLightEnvironment

No new values.

OverlayMeshComponent0

Class: Engine.SkeletalMeshComponent

Inherits from: UTPawn.OverlayMeshComponent0

No new values.

WPawnSkeletalMeshComponent

Class: Engine.SkeletalMeshComponent

Inherits from: UTPawn.WPawnSkeletalMeshComponent

No new values.

XRayEffectLightEnv

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTPawn.XRayEffectLightEnv

No new values.

Functions

Native functions

GetTeamNum

simulated native function byte GetTeamNum ()

Overrides: Pawn.GetTeamNum


Other instance functions

WeaponFired

simulated function WeaponFired (bool bViaReplication, optional Object.Vector HitLocation)

Overrides: UTPawn.WeaponFired

Called when a pawn's weapon has fired and is responsibile for delegating the creation off all of the different effects.

bViaReplication denotes if this call in as the result of the flashcount/flashlocation being replicated. It's used filter out when to make the effects.