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UE3:UTCTFBlueFlagBase (UDK)

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UDK Object >> Actor >> NavigationPoint >> Objective >> UTGameObjective >> UTCTFBase >> UTCTFBase_Content >> UTCTFBlueFlagBase
Package: 
UTGameContent
This class in other games:
UT3


Default values[edit]

Property Value
bHasLocationSpeech True
Components[5] ParticleSystemComponent'EmptyParticles'
DefenderTeamIndex 1
FlagBaseMaterial MaterialInstanceConstant'Pickups.Base_Flag.Materials.M_Pickups_Base_Flag_Blue'
FlagEmptyParticles ParticleSystemComponent'EmptyParticles'
FlagType Class'UTGameContent.UTCTFBlueFlag'
LocationSpeech[0] SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_InTheBlueBase'
MidfieldHighSpeech[0] SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_MidfieldHigh'
MidfieldLowSpeech[0] SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_MidfieldLow'
NearLocationSpeech[0] SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_NearTheBlueBase'

Subobjects[edit]

Arrow[edit]

Class: Engine.ArrowComponent

Inherits from: UTCTFBase_Content.Arrow

Property Value
ReplacementPrimitive None

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: UTCTFBase_Content.CollisionCylinder

Property Value
ReplacementPrimitive None

EmptyParticles[edit]

Class: Engine.ParticleSystemComponent

Property Value
bAutoActivate False
ReplacementPrimitive None
Template ParticleSystem'Pickups.Flag.Effects.P_Flagbase_Empty_Idle_Blue'

FlagBaseLightEnvironment[edit]

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTCTFBase_Content.FlagBaseLightEnvironment

No new values.

PathRenderer[edit]

Class: Engine.PathRenderingComponent

Inherits from: UTCTFBase_Content.PathRenderer

Property Value
ReplacementPrimitive None

StaticMeshComponent0[edit]

Class: Engine.StaticMeshComponent

Inherits from: UTCTFBase_Content.StaticMeshComponent0

Property Value
ReplacementPrimitive None

TakenSoundComponent[edit]

Class: Engine.AudioComponent

Inherits from: UTCTFBase_Content.TakenSoundComponent

No new values.