UE3:UTCTFSquadAI (UDK)
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Object >> Actor >> Info >> ReplicationInfo >> UTSquadAI >> UTCTFSquadAI |
- Package:
- UTGame
- This class in other games:
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Properties
EnemyFlag
Type: UTCTFFlag
EnemyFlagRoutes
Type: array<UTSquadAI.AlternateRoute>
separate alternate route caches for the two flags
FriendlyFlag
Type: UTCTFFlag
FriendlyFlagRoutes
Type: array<UTSquadAI.AlternateRoute>
HidePath
Type: NavigationPoint
LastSeeFlagCarrier
Type: float
Default values
Property | Value |
---|---|
bShouldUseGatherPoints | True |
MaxSquadSize | 3 |
Functions
Events
PostBeginPlay
Overrides: Actor.PostBeginPlay
Other instance functions
AllowContinueOnFoot
Overrides: UTSquadAI.AllowContinueOnFoot
(Description copied from UTSquadAI.AllowContinueOnFoot)
Returns:
- whether bot should continue along its path on foot or stay in its current vehicle
AllowDetourTo
Overrides: UTSquadAI.AllowDetourTo
AllowTaunt
Overrides: UTSquadAI.AllowTaunt
BeDevious
Overrides: UTSquadAI.BeDevious
CheckSquadObjectives
Overrides: UTSquadAI.CheckSquadObjectives
CheckVehicle
Overrides: UTSquadAI.CheckVehicle
EnemyFlagTakenBy
FindHidePathFor
FindPathToObjective
Overrides: UTSquadAI.FindPathToObjective
FlagNearBase
FormationCenter
Overrides: UTSquadAI.FormationCenter
GetTowingDestination
Overrides: UTSquadAI.GetTowingDestination
(Description copied from UTSquadAI.GetTowingDestination)
Returns:
- a good objective to tow the given Pawn to - if None is returned bot will just do its normal logic
GoPickupFlag
ModifyAggression
Overrides: UTSquadAI.ModifyAggression
gives Squad a chance to modify how aggressively the bot chases down enemies
ModifyThreat
Overrides: UTSquadAI.ModifyThreat
MustKeepEnemy
Overrides: UTSquadAI.MustKeepEnemy
NearEnemyBase
NearHomeBase
OrdersForFlagCarrier
OverrideFollowPlayer
Overrides: UTSquadAI.OverrideFollowPlayer
PriorityObjective
Overrides: UTSquadAI.PriorityObjective
SetAlternatePathTo
Overrides: UTSquadAI.SetAlternatePathTo
ShouldDeferTo
Overrides: UTSquadAI.ShouldDeferTo
ShouldUseAlternatePaths
Overrides: UTSquadAI.ShouldUseAlternatePaths
returns whether bots should use an alternate squad route to reach SquadObjective instead of the shortest possible route
VisibleToEnemiesOf