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UE3:UTCTFSquadAI (UDK)
Object >> Actor >> Info >> ReplicationInfo >> UTSquadAI >> UTCTFSquadAI |
Contents
- 1 Properties
- 2 Functions
- 2.1 Events
- 2.2 Other instance functions
- 2.2.1 AllowContinueOnFoot
- 2.2.2 AllowDetourTo
- 2.2.3 AllowTaunt
- 2.2.4 BeDevious
- 2.2.5 CheckSquadObjectives
- 2.2.6 CheckVehicle
- 2.2.7 EnemyFlagTakenBy
- 2.2.8 FindHidePathFor
- 2.2.9 FindPathToObjective
- 2.2.10 FlagNearBase
- 2.2.11 FormationCenter
- 2.2.12 GetTowingDestination
- 2.2.13 GoPickupFlag
- 2.2.14 ModifyAggression
- 2.2.15 ModifyThreat
- 2.2.16 MustKeepEnemy
- 2.2.17 NearEnemyBase
- 2.2.18 NearHomeBase
- 2.2.19 OrdersForFlagCarrier
- 2.2.20 OverrideFollowPlayer
- 2.2.21 PriorityObjective
- 2.2.22 SetAlternatePathTo
- 2.2.23 ShouldDeferTo
- 2.2.24 ShouldUseAlternatePaths
- 2.2.25 VisibleToEnemiesOf
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Properties[edit]
EnemyFlag[edit]
Type: UTCTFFlag
EnemyFlagRoutes[edit]
Type: array<UTSquadAI.AlternateRoute>
separate alternate route caches for the two flags
FriendlyFlag[edit]
Type: UTCTFFlag
FriendlyFlagRoutes[edit]
Type: array<UTSquadAI.AlternateRoute>
HidePath[edit]
Type: NavigationPoint
LastSeeFlagCarrier[edit]
Type: float
Default values[edit]
Property | Value |
---|---|
bShouldUseGatherPoints | True |
MaxSquadSize | 3 |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
Overrides: Actor.PostBeginPlay
Other instance functions[edit]
AllowContinueOnFoot[edit]
Overrides: UTSquadAI.AllowContinueOnFoot
(Description copied from UTSquadAI.AllowContinueOnFoot)
Returns:
- whether bot should continue along its path on foot or stay in its current vehicle
AllowDetourTo[edit]
Overrides: UTSquadAI.AllowDetourTo
AllowTaunt[edit]
Overrides: UTSquadAI.AllowTaunt
BeDevious[edit]
Overrides: UTSquadAI.BeDevious
CheckSquadObjectives[edit]
Overrides: UTSquadAI.CheckSquadObjectives
CheckVehicle[edit]
Overrides: UTSquadAI.CheckVehicle
EnemyFlagTakenBy[edit]
FindHidePathFor[edit]
FindPathToObjective[edit]
Overrides: UTSquadAI.FindPathToObjective
FlagNearBase[edit]
FormationCenter[edit]
Overrides: UTSquadAI.FormationCenter
GetTowingDestination[edit]
Overrides: UTSquadAI.GetTowingDestination
(Description copied from UTSquadAI.GetTowingDestination)
Returns:
- a good objective to tow the given Pawn to - if None is returned bot will just do its normal logic
GoPickupFlag[edit]
ModifyAggression[edit]
Overrides: UTSquadAI.ModifyAggression
gives Squad a chance to modify how aggressively the bot chases down enemies
ModifyThreat[edit]
Overrides: UTSquadAI.ModifyThreat
MustKeepEnemy[edit]
Overrides: UTSquadAI.MustKeepEnemy
NearEnemyBase[edit]
NearHomeBase[edit]
OrdersForFlagCarrier[edit]
OverrideFollowPlayer[edit]
Overrides: UTSquadAI.OverrideFollowPlayer
PriorityObjective[edit]
Overrides: UTSquadAI.PriorityObjective
SetAlternatePathTo[edit]
Overrides: UTSquadAI.SetAlternatePathTo
ShouldDeferTo[edit]
Overrides: UTSquadAI.ShouldDeferTo
ShouldUseAlternatePaths[edit]
Overrides: UTSquadAI.ShouldUseAlternatePaths
returns whether bots should use an alternate squad route to reach SquadObjective instead of the shortest possible route