Gah - a solution with more questions. – EntropicLqd
UE3:UTCarriedObjectMessage (UT3)
Object >> LocalMessage >> UTLocalMessage >> UTCarriedObjectMessage |
- Package:
- UTGame
- Direct subclasses:
- UTCTFMessage, UTOnslaughtOrbMessage
- This class in other games:
- UDK
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'Message'
CaptureBlue
Type: string
Modifiers: localized
CaptureRed
Type: string
Modifiers: localized
DroppedBlue
Type: string
Modifiers: localized
DroppedRed
Type: string
Modifiers: localized
HasBlue
Type: string
Modifiers: localized
HasRed
Type: string
Modifiers: localized
KilledBlue
Type: string
Modifiers: localized
KilledRed
Type: string
Modifiers: localized
ReturnBlue
Type: string
Modifiers: localized
ReturnedBlue
Type: string
Modifiers: localized
ReturnedRed
Type: string
Modifiers: localized
ReturnRed
Type: string
Modifiers: localized
Internal variables
DroppedSounds
Type: SoundNodeWave
Array size: 2
ReturnSounds
Type: SoundNodeWave
Array size: 2
TakenSounds
Type: SoundNodeWave
Array size: 2
Default values
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
AnnouncementPriority | 4 | ||||||||||
bIsUnique | True | ||||||||||
DrawColor |
|
||||||||||
FontSize | 1 |
Static functions
AddAnnouncement
Overrides: UTLocalMessage.AddAnnouncement
move ahead of all queued messages (except for UTVehicleKillMessage or UTWeaponKillRewardMessage) play immediately if already playing multikill message returns true if announcement at head of queue should be played immediately
AnnouncementLevel
Overrides: UTLocalMessage.AnnouncementLevel
AnnouncementSound
Overrides: UTLocalMessage.AnnouncementSound
ClientReceive
Overrides: LocalMessage.ClientReceive
GetString
Overrides: LocalMessage.GetString
PartiallyDuplicates
Overrides: LocalMessage.PartiallyDuplicates
RETURNS true if messages are similar enough to trigger "partially unique" check for HUD display
ShouldBeRemoved
Overrides: UTLocalMessage.ShouldBeRemoved
Allow messages to remove themselves if they are superfluous because of newly added message
ShouldRemoveFlagAnnouncement
Don't let multiple messages for same flag stack up