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UE3:UTDeathmatch (UDK)

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Revision as of 06:52, 17 January 2010 by Wormbo (Talk | contribs) (1 revision: class descriptions for UDK January update (part 7))

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UDK Object >> Actor >> Info >> GameInfo >> UTGame >> UTDeathmatch
Package: 
UTGame
Direct subclass:
UTTeamGame
This class in other games:
UT3


Default values[edit]

Property Value
Acronym "DM"
bGivePhysicsGun False
bIgnoreTeamForVoiceChat True
bScoreDeaths True
Description "Free-for-all kill or be killed. The player with the most frags wins."
EndOfMatchRulesTemplateStr_Scoring "First to make `g frags wins"
EndOfMatchRulesTemplateStr_Time "most frags in `t mins. wins"
GameName "DeathMatch"
MapPrefixes[0] "DM"
OnlineGameSettingsClass Class'UTGame.UTGameSettingsDM'

Instance functions[edit]

GetHandicapNeed[edit]

function int GetHandicapNeed (Pawn Other)

Overrides: UTGame.GetHandicapNeed

return a value based on how much this pawn needs help

WantsPickups[edit]

function bool WantsPickups (UTBot B)