I'm a doctor, not a mechanic
UE3:UTDmgType_Rocket (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> DamageType >> UTDamageType >> UTDmgType_Burning >> UTDmgType_Rocket |
- Package:
- UTGame
- Direct subclasses:
- UTDmgType_Grenade, UTDmgType_SeekingRocket
- This class in other games:
- UT3
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UTDmgType_Rocket
Default values
Property | Value |
---|---|
AlwaysGibDamageThreshold | 99 |
bThrowRagdoll | True |
CustomTauntIndex | 7 |
DamagedFFWaveform | ForceFeedbackWaveform'UTGame.Default__UTDmgType_Rocket:ForceFeedbackWaveform0' |
DamageWeaponClass | Class'UTGame.UTWeap_RocketLauncher' |
DeathStatsName | 'DEATHS_ROCKETLAUNCHER' |
DeathString | "`o rode `k's rocket into oblivion." |
FemaleSuicide | "`o fired her rocket prematurely." |
GibPerterbation | 0.15 |
KDamageImpulse | 1000.0 |
KDeathUpKick | 200.0 |
KilledFFWaveform | ForceFeedbackWaveform'UTGame.Default__UTDmgType_Rocket:ForceFeedbackWaveform1' |
KillStatsName | 'KILLS_ROCKETLAUNCHER' |
MaleSuicide | "`o fired his rocket prematurely." |
NodeDamageScaling | 1.1 |
RewardAnnouncementSwitch | 10 |
RewardCount | 15 |
RewardEvent | 'REWARD_ROCKETSCIENTIST' |
SuicideStatsName | 'SUICIDES_ROCKETLAUNCHER' |
VehicleDamageScaling | 0.8 |
VehicleMomentumScaling | 4.0 |
Static functions
SpawnHitEffect
static function SpawnHitEffect (Pawn P, float Damage, Object.Vector Momentum, name BoneName, Object.Vector HitLocation)
Overrides: UTDmgType_Burning.SpawnHitEffect
SpawnHitEffect() Possibly spawn a custom hit effect