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UE3:UTDmgType_ScorpionSelfDestruct (UDK)
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Object >> DamageType >> UTDamageType >> UTDmgType_Burning >> UTDmgType_ScorpionSelfDestruct |
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Properties[edit]
DamageGivenForSelfDestruct[edit]
Type: int
Amount of damage to given when hitting a vehicle *
Default value: 610
Default values[edit]
Property | Value |
---|---|
bDontHurtInstigator | True |
bSelfDestructDamage | True |
DamagedFFWaveform | ForceFeedbackWaveform'UTGame.Default__UTDmgType_ScorpionSelfDestruct:ForceFeedbackWaveform0' |
DeathStatsName | 'DEATHS_SCORPIONSELFDESTRUCT' |
DeathString | "`o was too close to `k's Scorpion self destruct." |
FemaleSuicide | "`o fried herself with her own Scorpion self destruct." |
KDamageImpulse | 12000.0 |
KilledFFWaveform | ForceFeedbackWaveform'UTGame.Default__UTDmgType_ScorpionSelfDestruct:ForceFeedbackWaveform1' |
KillStatsName | 'KILLS_SCORPIONSELFDESTRUCT' |
MaleSuicide | "`o fried himself with his own Scorpion self destruct." |
SuicideStatsName | 'SUICIDES_SCORPIONSELFDESTRUCT' |
Static functions[edit]
IncrementKills[edit]
static function int IncrementKills (UTPlayerReplicationInfo KillerPRI)
Overrides: UTDamageType.IncrementKills