Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTDrawPanel (UDK)
Object >> UIRoot >> UIScreenObject >> UIObject >> UTUI_Widget >> UTDrawPanel |
Contents
- Package:
- UTGame
- Direct subclasses:
- UTDrawPlayerListPanel, UTScoreboardClockPanel, UTScoreboardPanel, UTScoreInfoPanel, UTSimpleImageList, UTSimpleList, UTUIOptionList
- This class in other games:
- UT3
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'UTDrawPanel'[edit]
bUseFullViewport[edit]
Type: bool
If false, the cavas will be preset to the bounds of the panel. If it's true, canvas will the full viewport
Internal variables[edit]
Canvas[edit]
Type: Canvas
Holds a reference to the canvas. This is only valid during the DrawPanel() event
pHeight[edit]
Type: float
Holds the Coords of this panel in PixelViewport and it's only valid during rendering
pLeft[edit]
Type: float
Holds the Coords of this panel in PixelViewport and it's only valid during rendering
pTop[edit]
Type: float
Holds the Coords of this panel in PixelViewport and it's only valid during rendering
pWidth[edit]
Type: float
Holds the Coords of this panel in PixelViewport and it's only valid during rendering
ResolutionScale[edit]
Type: float
Viewport.Y / 768 - The scaling factor for this widget
Default values[edit]
Property | Value |
---|---|
DefaultStates[2] | Class'Engine.UIState_Focused' |
Subobjects[edit]
WidgetEventComponent[edit]
Class: Engine.UIComp_Event
Inherits from: UTUI_Widget.WidgetEventComponent
No new values.
Delegates[edit]
DrawDelegate[edit]
If this delegate is set, native code will call here first for rendering.
Returns:
- true to stop native code from calling the event
Functions[edit]
Native functions[edit]
Draw2DLine[edit]
Draws a 2D Line
Events[edit]
DrawPanel[edit]
Handle drawing in script