Always snap to grid
UE3:UTDroppedItemPickup (UT3)
Object >> Actor >> DroppedPickup >> UTDroppedPickup >> UTDroppedItemPickup |
Contents
- Package:
- UTGame
- Direct subclasses:
- UTDroppedShieldBelt, UTGreedCoin
- This class in other games:
- UDK
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base class of dropped pickups for items that don't actually have an Inventory class (e.g. armor)
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
MaxDesireability
Type: float
PickupSound
Type: SoundCue
Default values
Property | Value |
---|---|
InventoryClass | Class'UTGame.UTPickupInventory' |
Subobjects
CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: UTDroppedPickup.CollisionCylinder
No new values.
DroppedPickupLightEnvironment
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTDroppedPickup.DroppedPickupLightEnvironment
No new values.
Sprite
Class: Engine.SpriteComponent
Inherits from: UTDroppedPickup.Sprite
No new values.
Functions
Events
Destroyed
Overrides: DroppedPickup.Destroyed
PostBeginPlay
Overrides: Actor.PostBeginPlay
SetPickupMesh
Overrides: UTDroppedPickup.SetPickupMesh
Set Pickup mesh to use. Replicated through InventoryClass to remote clients using Inventory.DroppedPickup component as default mesh.
Other instance functions
BotDesireability
DroppedFrom
initialize pickup from Pawn that dropped it
PickedUpBy
Overrides: DroppedPickup.PickedUpBy
(Description copied from Actor.PickedUpBy)
implemented by pickup type Actors to do things following a successful pickup
Parameters:
- P - the Pawn that picked us up
Todo: remove this and fix up the DenyPickupQuery() calls that use this