Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:UTGreedCoin (UT3)

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Package: 
UTGame
Direct subclasses:
UTGreedCoin_Gold, UTGreedCoin_Red, UTGreedCoin_Silver

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Properties[edit]

BounceSound[edit]

Type: SoundCue


CoinIconCoords[edit]

Type: UIRoot.TextureCoordinates


Default value:

Member Value
U 223.0
UL 36.0
V 49.0
VL 36.0

PickUpWaveForm[edit]

Type: ForceFeedbackWaveform


SkullColor[edit]

Type: Object.LinearColor


Default value:

Member Value
A 1.0
B 0.0
G 0.0
R 0.0

TrailEffects[edit]

Type: ParticleSystemComponent

This is the effect that is played while in flight

TrailEffectScale[edit]

Type: float

Scaling for the in-flight trail effects

Default value: 0.3

TrailTemplate[edit]

Type: ParticleSystem

Effects Template

Value[edit]

Type: int

Number of points this coin is worth when returned

Default values[edit]

Property Value
bBounce True
TickGroup TG_PostAsyncWork

Subobjects[edit]

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: UTDroppedItemPickup.CollisionCylinder

No new values.

DroppedPickupLightEnvironment[edit]

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTDroppedItemPickup.DroppedPickupLightEnvironment

No new values.

Sprite[edit]

Class: Engine.SpriteComponent

Inherits from: UTDroppedItemPickup.Sprite

No new values.

Functions[edit]

Events[edit]

HitWall[edit]

simulated event HitWall (Object.Vector HitNormal, Actor Wall, PrimitiveComponent WallComp)

Overrides: Actor.HitWall

Give a little bounce

Landed[edit]

simulated event Landed (Object.Vector HitNormal, Actor FloorActor)

Overrides: UTDroppedPickup.Landed

Disable particle effects upon landing

PhysicsVolumeChange[edit]

simulated event PhysicsVolumeChange (PhysicsVolume NewVolume)

Overrides: Actor.PhysicsVolumeChange

Slow down skulls that enter water

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: UTDroppedItemPickup.PostBeginPlay


Other instance functions[edit]

BotDesireability[edit]

function float BotDesireability (Pawn Bot, Controller C)

Overrides: UTDroppedItemPickup.BotDesireability


GiveTo[edit]

function GiveTo (Pawn P)

Overrides: DroppedPickup.GiveTo

Add this coin's value to the pawn

States[edit]

FadeOut[edit]

FadeOut.BeginState[edit]

simulated event BeginState (name PreviousStateName)

Overrides: UTDroppedPickup.FadeOut.BeginState

Called immediately when entering a state, while within the GotoState() call that caused the state change (before any state code is executed).