Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTGreedCoin (UT3)
Object >> Actor >> DroppedPickup >> UTDroppedPickup >> UTDroppedItemPickup >> UTGreedCoin |
Contents
- Package:
- UTGame
- Direct subclasses:
- UTGreedCoin_Gold, UTGreedCoin_Red, UTGreedCoin_Silver
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties[edit]
BounceSound[edit]
Type: SoundCue
CoinIconCoords[edit]
Type: UIRoot.TextureCoordinates
Default value:
Member | Value |
---|---|
U | 223.0 |
UL | 36.0 |
V | 49.0 |
VL | 36.0 |
PickUpWaveForm[edit]
Type: ForceFeedbackWaveform
SkullColor[edit]
Type: Object.LinearColor
Default value:
Member | Value |
---|---|
A | 1.0 |
B | 0.0 |
G | 0.0 |
R | 0.0 |
TrailEffects[edit]
Type: ParticleSystemComponent
This is the effect that is played while in flight
TrailEffectScale[edit]
Type: float
Scaling for the in-flight trail effects
Default value: 0.3
TrailTemplate[edit]
Type: ParticleSystem
Effects Template
Value[edit]
Type: int
Number of points this coin is worth when returned
Default values[edit]
Property | Value |
---|---|
bBounce | True |
TickGroup | TG_PostAsyncWork |
Subobjects[edit]
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTDroppedItemPickup.CollisionCylinder
No new values.
DroppedPickupLightEnvironment[edit]
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTDroppedItemPickup.DroppedPickupLightEnvironment
No new values.
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: UTDroppedItemPickup.Sprite
No new values.
Functions[edit]
Events[edit]
HitWall[edit]
Overrides: Actor.HitWall
Give a little bounce
Landed[edit]
Overrides: UTDroppedPickup.Landed
Disable particle effects upon landing
PhysicsVolumeChange[edit]
Overrides: Actor.PhysicsVolumeChange
Slow down skulls that enter water
PostBeginPlay[edit]
Overrides: UTDroppedItemPickup.PostBeginPlay
Other instance functions[edit]
BotDesireability[edit]
Overrides: UTDroppedItemPickup.BotDesireability
GiveTo[edit]
Overrides: DroppedPickup.GiveTo
Add this coin's value to the pawn
States[edit]
FadeOut[edit]
FadeOut.BeginState[edit]
Overrides: UTDroppedPickup.FadeOut.BeginState
Called immediately when entering a state, while within the GotoState() call that caused the state change (before any state code is executed).