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UE3:UTGreedCoin_Red (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> DroppedPickup >> UTDroppedPickup >> UTDroppedItemPickup >> UTGreedCoin >> UTGreedCoin_Red |
- Package:
- UT3GoldGame
- Direct subclass:
- UTGreedCoin_Red_Small
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
BounceSound | SoundCue'A_Gameplay_UT3G.Greed.A_Gameplay_UT3G_Greed_SkullImpact01_Cue' | ||||||||||
CoinIconCoords |
|
||||||||||
Components[3] | StaticMeshComponent'MeshComponentA' | ||||||||||
DrawScale | 7.5 | ||||||||||
LifeSpan | 240.0 | ||||||||||
MaxDesireability | 1.0 | ||||||||||
PickupMesh | StaticMeshComponent'MeshComponentA' | ||||||||||
PickupSound | SoundCue'A_Gameplay_UT3G.Greed.A_Gameplay_UT3G_Greed_SkullPickup01_Cue' | ||||||||||
PickUpWaveForm | ForceFeedbackWaveform'UT3GoldGame.Default__UTGreedCoin_Red:ForceFeedbackWaveformPickUp' | ||||||||||
SkullColor |
|
||||||||||
TrailTemplate | ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_DecoyFlare' | ||||||||||
Value | 20 |
Subobjects[edit]
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTGreedCoin.CollisionCylinder
Property | Value |
---|---|
CollisionHeight | 35.0 |
CollisionRadius | 100.0 |
DroppedPickupLightEnvironment[edit]
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTGreedCoin.DroppedPickupLightEnvironment
No new values.
MeshComponentA[edit]
Class: Engine.StaticMeshComponent
Property | Value |
---|---|
bAcceptsLights | False |
bCastDynamicShadow | False |
bDisableAllRigidBody | True |
bForceDirectLightMap | True |
BlockRigidBody | False |
bUseAsOccluder | False |
CachedCullDistance | 8000.0 |
CastShadow | False |
CollideActors | False |
CullDistance | 8000.0 |
Materials[0] | Material'GP_Extras.Materials.M_GP_Extras_Skull01' |
ScriptRigidBodyCollisionThreshold | 5.0 |
StaticMesh | StaticMesh'GP_Extras.Mesh.S_GP_Extras_Skull01' |
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: UTGreedCoin.Sprite
No new values.
Events[edit]
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: UTGreedCoin.PostBeginPlay