Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:UTEmit_BodyFlame (UDK)

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UDK Object >> Actor >> Emitter >> UTEmitter >> UTEmit_HitEffect >> UTEmit_BodyFlame
Package: 
UTGame
This class in other games:
UT3


Subobjects[edit]

ParticleSystemComponent0[edit]

Class: Engine.ParticleSystemComponent

Inherits from: UTEmit_HitEffect.ParticleSystemComponent0

Property Value
bOwnerNoSee True
ReplacementPrimitive None
Template ParticleSystem'Envy_Effects.Tests.Effects.P_Vehicle_Damage_1'