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Other instance functions
This state is used to change the flow of start/end match to handle arbitration
Basic flow of events: Server prepares to start the match and tells all clients to register arbitration Clients register with arbitration and tell the server when they are done Server checks for all clients to be registered and kicks any clients if they don't register in time. Server registers with arbitration and the match begins
Match ends and the server tells connected clients to write arbitrated stats Clients write stats and notifies server of completion Server writes stats and ends the match
Inherits from: UTGame.PendingMatch
Called immediately when entering a state, while within the GotoState() call that caused the state change (before any state code is executed).
Called immediately before going out of the current state, while within the GotoState() call that caused the state change, and before BeginState() is called within the new state.