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UE3:UTEntryPlayerController (UT3)
Object >> Actor >> Controller >> PlayerController >> GamePlayerController >> UTPlayerController >> UTEntryPlayerController |
Contents
- 1 Properties
- 2 Functions
- 2.1 Exec functions
- 2.2 Events
- 2.3 Other instance functions
- 2.3.1 LoadCharacterFromProfile
- 2.3.2 OnControllerChanged
- 2.3.3 OnDestroyOnlineGameComplete
- 2.3.4 OnFriendInviteReceived
- 2.3.5 OnFriendMessageReceived
- 2.3.6 OnGameInviteReceived
- 2.3.7 QuitToMainMenu
- 2.3.8 RestorePostProcessing
- 2.3.9 SetPawnConstructionScene
- 2.3.10 ShowMidGameMenu
- 2.3.11 ShowScoreboard
- Package:
- UTGame
- Direct subclasses:
- UTCinematicPlayerController, UTMissionPlayerController
- This class in other games:
- UDK
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UTEntryPlayerController
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties[edit]
EntryPostProcessChain[edit]
Type: PostProcessChain
Default value: PostProcessChain'FX_HitEffects.UTMenuPostProcess'
OldPlayer[edit]
Type: LocalPlayer
OldPostProcessChain[edit]
Type: array<PostProcessChain>
Default values[edit]
Property | Value |
---|---|
bInitialProcessingComplete | True |
Subobjects[edit]
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTPlayerController.CollisionCylinder
No new values.
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: UTPlayerController.Sprite
No new values.
Functions[edit]
Exec functions[edit]
OnConnectionStatusChange[edit]
Overrides: UTPlayerController.OnConnectionStatusChange
Called when a system level connection change notification occurs. If we are playing a match through the platform's online service, we may need to notify and go back to the menu. Otherwise silently ignore this.
Parameters:
- ConnectionStatus - the new connection status.
OnLinkStatusChanged[edit]
Overrides: UTPlayerController.OnLinkStatusChanged
Called when the platform's network link status changes. If we are playing a match on a remote server, we need to go back to the front end menus and notify the player.
UnlockChapter[edit]
Events[edit]
Destroyed[edit]
Overrides: UTPlayerController.Destroyed
Destroyed event for the PC, resets the post process chain to normal.
InitInputSystem[edit]
Overrides: UTPlayerController.InitInputSystem
OnCharacterUnlocked[edit]
Overrides: UTPlayerController.OnCharacterUnlocked
Callback for when a character has been unlocked.
Other instance functions[edit]
LoadCharacterFromProfile[edit]
Overrides: UTPlayerController.LoadCharacterFromProfile
Loads the player's custom character from their profile.
OnControllerChanged[edit]
Overrides: UTPlayerController.OnControllerChanged
Attempts to pause/unpause the game when a controller becomes disconnected/connected
Parameters:
- ControllerId - the id of the controller that changed
- bIsConnected - whether the controller is connected or not
OnDestroyOnlineGameComplete[edit]
Overrides: UTPlayerController.OnDestroyOnlineGameComplete
Called when the destroy online game has completed. At this point it is safe to travel back to the menus
Parameters:
- bWasSuccessful - whether it worked ok or not
OnFriendInviteReceived[edit]
Overrides: UTPlayerController.OnFriendInviteReceived
Callback for when a friend request has been received.
OnFriendMessageReceived[edit]
Overrides: UTPlayerController.OnFriendMessageReceived
Called when a friend invite arrives for a local player
Parameters:
- LocalUserNum - the user that is receiving the invite
- SendingPlayer - the player sending the friend request
- SendingNick - the nick of the player sending the friend request
- Message - the message to display to the recipient
Returns:
- true if successful, false otherwise
OnGameInviteReceived[edit]
Overrides: UTPlayerController.OnGameInviteReceived
Callback for when a game invite has been received.
QuitToMainMenu[edit]
Overrides: UTPlayerController.QuitToMainMenu
Called when returning to the main menu.
RestorePostProcessing[edit]
SetPawnConstructionScene[edit]
Overrides: UTPlayerController.SetPawnConstructionScene
ShowMidGameMenu[edit]
Overrides: UTPlayerController.ShowMidGameMenu
ShowScoreboard[edit]
Overrides: UTPlayerController.ShowScoreboard