I don't need to test my programs. I have an error-correcting modem.
UE3:UTMissionPlayerController (UT3)
Object >> Actor >> Controller >> PlayerController >> GamePlayerController >> UTPlayerController >> UTEntryPlayerController >> UTMissionPlayerController |
Contents
- 1 Properties
- 1.1 bInitialSet
- 1.2 bNoUI
- 1.3 bOverrideTransition
- 1.4 bTest
- 1.5 CameraEndPoint
- 1.6 CameraInTransitionDuration
- 1.7 CameraLocation
- 1.8 CameraLook
- 1.9 CameraOutTransitionDuration
- 1.10 CameraPullBackDistance
- 1.11 CameraStartPoint
- 1.12 CameraTransitionState
- 1.13 CameraTransitionTime
- 1.14 FlyOutCamera
- 1.15 FlyOutLocation
- 1.16 GlobeIndex
- 1.17 NewCameraTransitionPoint
- 1.18 Tanmod
- 1.19 TestFloat
- 1.20 Subobjects
- 2 Enums
- 3 Structs
- 4 Functions
- Package:
- UTGame
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties[edit]
bInitialSet[edit]
Type: bool
Default value: True
bNoUI[edit]
Type: bool
bOverrideTransition[edit]
Type: bool
bTest[edit]
Type: bool
CameraEndPoint[edit]
Type: ECameraTransitionPoint
CameraInTransitionDuration[edit]
Type: float
Default value: 2.0
CameraLocation[edit]
Type: Object.Vector
CameraLook[edit]
Type: Object.Rotator
CameraOutTransitionDuration[edit]
Type: float
CameraPullBackDistance[edit]
Type: float
Default value: 400.0
CameraStartPoint[edit]
Type: ECameraTransitionPoint
CameraTransitionState[edit]
Type: ETransitionState
CameraTransitionTime[edit]
Type: float
FlyOutCamera[edit]
Type: Object.Vector
FlyOutLocation[edit]
Type: Object.Vector
GlobeIndex[edit]
Type: int
NewCameraTransitionPoint[edit]
Type: ECameraTransitionPoint
Tanmod[edit]
Type: float
Default value: 32.0
TestFloat[edit]
Type: float
Subobjects[edit]
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTEntryPlayerController.CollisionCylinder
No new values.
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: UTEntryPlayerController.Sprite
No new values.
Enums[edit]
ETransitionState[edit]
- ETS_None
- ETS_Fly
Structs[edit]
ECameraTransitionPoint[edit]
Modifiers: native
- name BoneName
- The name of the bone we want to move towards
- SkeletalMeshActor DestGlobe
- The SkeletalMesh of the Globe we are moving to
- float MapDist
- How far off of the map do we sit
Functions[edit]
Exec functions[edit]
AddCard[edit]
HideQuickPick[edit]
Overrides: UTPlayerController.HideQuickPick
Hide the Quick Pick Scene
MissionTest[edit]
SetDist[edit]
SetInRate[edit]
SetOutRate[edit]
SetTanMod[edit]
ShowCommandMenu[edit]
Overrides: UTPlayerController.ShowCommandMenu
ShowMap[edit]
Overrides: UTPlayerController.ShowMap
ShowMenu[edit]
Overrides: UTPlayerController.ShowMenu
ShowQuickPick[edit]
Overrides: UTPlayerController.ShowQuickPick
Show the Quick Pick Scene
ToggleCampaignUI[edit]
ToggleMinimap[edit]
Overrides: UTPlayerController.ToggleMinimap
Events[edit]
CameraTransitionDone[edit]
InitInputSystem[edit]
Overrides: UTEntryPlayerController.InitInputSystem
PostBeginPlay[edit]
Overrides: PlayerController.PostBeginPlay
Other instance functions[edit]
CalcCamera[edit]
Overrides: Actor.CalcCamera
(Description copied from Actor.CalcCamera)
Calculate camera view point, when viewing this actor.
Parameters:
- fDeltaTime - delta time seconds since last update
- out_CamLoc - Camera Location
- out_CamRot - Camera Rotation
- out_FOV - Field of View
Returns:
- true if Actor should provide the camera point of view.
ClientUnlockChapter[edit]
LoadCharacterFromProfile[edit]
Overrides: UTEntryPlayerController.LoadCharacterFromProfile
Loads the player's custom character from their profile.
OnDestroyOnlineGameComplete[edit]
Overrides: UTEntryPlayerController.OnDestroyOnlineGameComplete
Called when the destroy online game has completed. At this point it is safe to travel back to the menus
Parameters:
- bWasSuccessful - whether it worked ok or not
QuitToMainMenu[edit]
Overrides: UTEntryPlayerController.QuitToMainMenu
Called when returning to the main menu.
SetMissionView[edit]
SetPawnConstructionScene[edit]
Overrides: UTEntryPlayerController.SetPawnConstructionScene