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UE3:UTPlayerController exec functions (UT3)

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UTPlayerController exec functions in other games:
UDK
Other member categories for this class:
constants, instance functions, internal variables, states

Exec functions[edit]

AddToFavorites[edit]

exec function AddToFavorites ()

Saves the current server info to the favourites

AddToFavourites[edit]

exec function AddToFavourites ()


AdjustCameraScale[edit]

exec function AdjustCameraScale (bool bIn)

moves the camera in or out

Admin[edit]

exec function Admin (string CommandLine)


AdminChangeMap[edit]

exec function AdminChangeMap (string URL)


AdminChangeOption[edit]

exec function AdminChangeOption (string Option, string Value)

changes an option for the current gametype on the server - only works for .ini configurable options and only if this player is the admin

AdminForceTextMute[edit]

exec function AdminForceTextMute (string TargetPlayer)


AdminForceTextUnMute[edit]

exec function AdminForceTextUnMute (string TargetPlayer)


AdminForceVoiceMute[edit]

exec function AdminForceVoiceMute (string TargetPlayer)


AdminForceVoiceUnMute[edit]

exec function AdminForceVoiceUnMute (string TargetPlayer)


AdminKick[edit]

exec function AdminKick (string S)


AdminKickBan[edit]

exec function AdminKickBan (string S)


AdminLogin[edit]

exec function AdminLogin (string Password)


AdminLogOut[edit]

exec function AdminLogOut ()


AdminPlayerList[edit]

exec function AdminPlayerList ()


AdminPublishMapList[edit]

exec function AdminPublishMapList ()

sends the client's maplist for the current gametype to the server - must be admin

AdminRestartMap[edit]

exec function AdminRestartMap ()


AdminSessionBan[edit]

exec function AdminSessionBan (string S)


BasePath[edit]

exec function BasePath (byte Num)

shows the path to the specified team's base or other main objective

BecomeActive[edit]

exec function BecomeActive ()


BehindView[edit]

exec function BehindView ()


Camera[edit]

exec function Camera (name NewMode)

Overrides: PlayerController.Camera

Change Camera mode - only in single player

Parameters:

  • New - camera mode to set

CharPolyCount[edit]

native exec function CharPolyCount ()

Used in the Character Editor - outputs total poly count for character setup on screen.

ClipChar[edit]

native exec function ClipChar ()

Used in the Character Editor - outputs current character setup as concise text form.

DebugMission[edit]

exec function DebugMission ()


DemoFF[edit]

exec function DemoFF ()

Fastforward control for demo playback

DemoSloMo[edit]

exec function DemoSloMo (float NewTimeDilation)

Slomo used in demo playback

Disconnect[edit]

exec function Disconnect ()

Overrides: PlayerController.Disconnect


DropFlag[edit]

exec function DropFlag ()


FlushDebug[edit]

exec function FlushDebug ()


FOV[edit]

exec function FOV (float F)

Overrides: PlayerController.FOV


GetPlayerLoc[edit]

exec function GetPlayerLoc ()

debug command for bug reports

GetSessionInfo[edit]

exec function GetSessionInfo ()


HideQuickPick[edit]

exec function HideQuickPick ()

Hide the Quick Pick Scene

Music[edit]

exec function Music (int EventIndex)


NextWeapon[edit]

exec function NextWeapon ()

Overrides: PlayerController.NextWeapon


OnConnectionStatusChange[edit]

exec function OnConnectionStatusChange (OnlineSubsystem.EOnlineServerConnectionStatus ConnectionStatus)

Called when a system level connection change notification occurs. If we are playing a Live match, we may need to notify and go back to the menu. Otherwise silently ignore this.

Parameters:

  • ConnectionStatus - the new connection status.

OnLinkStatusChanged[edit]

exec function OnLinkStatusChanged (bool bConnected)

Called when the platform's network link status changes. If we are playing a match on a remote server, we need to go back to the front end menus and notify the player.

PlayVehicleHorn[edit]

exec function PlayVehicleHorn ()


PrevWeapon[edit]

exec function PrevWeapon ()

Overrides: PlayerController.PrevWeapon


RetrieveSettingsFromProfile[edit]

exec function RetrieveSettingsFromProfile ()

Gathers player settings from the client's profile.

SetAutoTaunt[edit]

exec function SetAutoTaunt (bool Value)


ShowCommandMenu[edit]

exec function ShowCommandMenu ()


ShowHandMaps[edit]

exec function ShowHandMaps ()


ShowMap[edit]

exec function ShowMap ()


ShowMenu[edit]

exec function ShowMenu ()

Overrides: PlayerController.ShowMenu


ShowQuickPick[edit]

exec function ShowQuickPick ()

Show the Quick Pick Scene

ShowVoteMenu[edit]

exec function ShowVoteMenu ()


SwitchWeapon[edit]

exec function SwitchWeapon (byte T)


Talk[edit]

exec function Talk ()


Taunt[edit]

exec function Taunt (int TauntIndex)


TeamTalk[edit]

exec function TeamTalk ()


TestMenu[edit]

exec function TestMenu (string NewMenu)


ToggleMelee[edit]

simulated exec function ToggleMelee ()


ToggleMinimap[edit]

exec function ToggleMinimap ()


ToggleQuickPickOff[edit]

exec function ToggleQuickPickOff ()

Turn the QuickPick System off

ToggleScreenShotMode[edit]

exec function ToggleScreenShotMode ()


ToggleSpeaking[edit]

exec function ToggleSpeaking (bool bNowOn)

turns on/off voice chat/recognition

ToggleTranslocator[edit]

simulated exec function ToggleTranslocator ()


TriggerHero[edit]

exec function TriggerHero ()


Use[edit]

exec function Use ()

Overrides: PlayerController.Use

Entry point function for player interactions with the world, re-directs to ServerUse.

ViewObjective[edit]

exec function ViewObjective ()


ViewPlayerByName[edit]

exec function ViewPlayerByName (string PlayerName)