Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTGameInteraction (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> UIRoot >> Interaction >> UIInteraction >> UTGameInteraction |
- Package:
- UTGame
- Within class:
- GameViewportClient
- This class in other games:
- UT3
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Properties
BlockUIInputSemaphore
Type: int
Semaphore for blocking UI input.
Default values
Property | Value |
---|---|
SceneClientClass | Class'UTGame.UTGameUISceneClient' |
Functions
Native functions
ShouldProcessUIInput
native final function bool ShouldProcessUIInput () const
Returns:
- Whether or not we should process input.
Events
BlockUIInput
event BlockUIInput (bool bBlock)
Tries to block the input for the UI.
ClearUIInputBlocks
event ClearUIInputBlocks ()
Calls all of the UI input blocks and sees if we can unblock ui input.
Other instance functions
NotifyGameSessionEnded
function NotifyGameSessionEnded ()
Overrides: UIInteraction.NotifyGameSessionEnded
Called when the current map is being unloaded. Cleans up any references which would prevent garbage collection.