I'm a doctor, not a mechanic

UE3:UTGib_Robot (UDK)

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UDK Object >> Actor >> UTGib >> UTGib_Robot
Package: 
UTGame
Direct subclasses:
UTGib_RobotArm, UTGib_RobotChunk, UTGib_RobotHand, UTGib_RobotHead, UTGib_RobotLeg, UTGib_RobotTorso
This class in other games:
UT3

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

CustomGibSocketName[edit]

Type: name


Default value: 'Spark'

Default values[edit]

Property Value
HitSound SoundCue'A_Character_BodyImpacts.BodyImpacts.A_Character_RobotImpact_GibMedium_Cue'
MITV_GibMeshTemplate MaterialInstanceTimeVarying'CH_Gibs.Materials.MITV_CH_Gibs_Corrupt01'
PS_CustomEffect ParticleSystem'Envy_Effects2.Particles.P_Robot_Gib_Spark'

Subobjects[edit]

GibLightEnvironmentComp[edit]

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTGib.GibLightEnvironmentComp

No new values.

Instance functions[edit]

DoCustomGibEffects[edit]

simulated function DoCustomGibEffects ()

Overrides: UTGib.DoCustomGibEffects

This will do any custom gib effects for this gib. (e.g. robots have a sparkie that plays!) *