My program doesn't have bugs. It just develops random features.
UE3:UTGib_Robot (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UTGame
- Direct subclasses:
- UTGib_RobotArm, UTGib_RobotChunk, UTGib_RobotHand, UTGib_RobotHead, UTGib_RobotLeg, UTGib_RobotTorso
- This class in other games:
- UT3
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
CustomGibSocketName[edit]
Type: name
Default value: 'Spark'
Default values[edit]
Property | Value |
---|---|
HitSound | SoundCue'A_Character_BodyImpacts.BodyImpacts.A_Character_RobotImpact_GibMedium_Cue' |
MITV_GibMeshTemplate | MaterialInstanceTimeVarying'CH_Gibs.Materials.MITV_CH_Gibs_Corrupt01' |
PS_CustomEffect | ParticleSystem'Envy_Effects2.Particles.P_Robot_Gib_Spark' |
Subobjects[edit]
GibLightEnvironmentComp[edit]
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTGib.GibLightEnvironmentComp
No new values.
Instance functions[edit]
DoCustomGibEffects[edit]
simulated function DoCustomGibEffects ()
Overrides: UTGib.DoCustomGibEffects
This will do any custom gib effects for this gib. (e.g. robots have a sparkie that plays!) *