Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTHoldSpot (UDK)
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Object >> Actor >> NavigationPoint >> UTDefensePoint >> UTHoldSpot |
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Properties[edit]
HoldVehicle[edit]
Type: UTVehicle
LastAnchor[edit]
Type: NavigationPoint
since HoldSpots aren't part of the prebuilt nav network we need to hook them to another NavigationPoint
Default values[edit]
Property | Value |
---|---|
bCollideWhenPlacing | False |
bNoDelete | False |
bStatic | False |
Subobjects[edit]
Arrow[edit]
Class: Engine.ArrowComponent
Inherits from: UTDefensePoint.Arrow
Property | Value |
---|---|
ReplacementPrimitive | None |
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTDefensePoint.CollisionCylinder
Property | Value |
---|---|
ReplacementPrimitive | None |
PathRenderer[edit]
Class: Engine.PathRenderingComponent
Inherits from: UTDefensePoint.PathRenderer
Property | Value |
---|---|
ReplacementPrimitive | None |
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: UTDefensePoint.Sprite
Property | Value |
---|---|
ReplacementPrimitive | None |
Sprite2[edit]
Class: Engine.SpriteComponent
Inherits from: UTDefensePoint.Sprite2
Property | Value |
---|---|
ReplacementPrimitive | None |
Functions[edit]
Events[edit]
PreBeginPlay[edit]
event PreBeginPlay ()
Overrides: UTDefensePoint.PreBeginPlay
Other instance functions[edit]
FreePoint[edit]
function FreePoint ()
Overrides: UTDefensePoint.FreePoint
GetMoveTarget[edit]
function Actor GetMoveTarget ()
Overrides: UTDefensePoint.GetMoveTarget