Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:UTJumpBootEffect (UDK)

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UDK Object >> Actor >> UTJumpBootEffect
Package: 
UTGameContent
This class in other games:
UT3

this is used to replicate out the jump boot feet effects

Properties[edit]

JumpingEffect[edit]

Type: ParticleSystem

the particle system to spawn on the feet

Default value: ParticleSystem'Envy_Effects.Particles.P_JumpBoot_Effect'

OwnerPawn[edit]

Type: UTPawn

Modifiers: repnotify

pawn to spawn effects for

Default values[edit]

Property Value
bNetTemporary True
bSkipActorPropertyReplication True
LifeSpan 0.2
RemoteRole ROLE_SimulatedProxy

Functions[edit]

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


ReplicatedEvent[edit]

simulated event ReplicatedEvent (name VarName)

Overrides: Actor.ReplicatedEvent


Other instance functions[edit]

AttachToOwner[edit]

simulated function AttachToOwner ()