Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTJumpBootEffect (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UTGameContent
- This class in other games:
- UT3
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this is used to replicate out the jump boot feet effects
Properties[edit]
JumpingEffect[edit]
Type: ParticleSystem
the particle system to spawn on the feet
Default value: ParticleSystem'Envy_Effects.Particles.P_JumpBoot_Effect'
OwnerPawn[edit]
Type: UTPawn
Modifiers: repnotify
pawn to spawn effects for
Default values[edit]
Property | Value |
---|---|
bNetTemporary | True |
bSkipActorPropertyReplication | True |
LifeSpan | 0.2 |
RemoteRole | ROLE_SimulatedProxy |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
ReplicatedEvent[edit]
simulated event ReplicatedEvent (name VarName)
Overrides: Actor.ReplicatedEvent
Other instance functions[edit]
AttachToOwner[edit]
simulated function AttachToOwner ()