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UE3:UTLeviathanShield (UT3)

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UT3 Object >> Actor >> UTWeaponShield >> UTVehicleShield >> UTLeviathanShield
Package: 
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values[edit]

Property Value
ActivatedSound SoundCue'A_Vehicle_Paladin.SoundCues.A_Vehicle_Paladin_ShieldActivate'
AmbientComponent AudioComponent'AmbientSoundComponent'
bIgnoreFlaggedProjectiles True
CollisionComponent StaticMeshComponent'ShieldMesh'
Components[0] AudioComponent'AmbientSoundComponent'
Components[1] StaticMeshComponent'ShieldMesh'
DeactivatedSound SoundCue'A_Vehicle_Paladin.SoundCues.A_Vehicle_Paladin_ShieldOff'
ShieldEffectComponent UTParticleSystemComponent'ShieldEffect'

Subobjects[edit]

AmbientSoundComponent[edit]

Class: Engine.AudioComponent

Property Value
bShouldRemainActiveIfDropped True
bStopWhenOwnerDestroyed True
SoundCue SoundCue'A_Vehicle_Paladin.SoundCues.A_Vehicle_Paladin_ShieldAmbient'

ShieldEffect[edit]

Class: UTGame.UTParticleSystemComponent

Property Value
bAutoActivate False
HiddenGame True
Template ParticleSystem'VH_Leviathan.Effects.P_VH_Leviathan_ShieldEffect'
Translation
Member Value
X 15.0
Y 50.0
Z 25.0

ShieldMesh[edit]

Class: Engine.StaticMeshComponent

Property Value
bAcceptsLights False
BlockActors False
BlockRigidBody False
bUseAsOccluder False
CastShadow False
HiddenGame True
StaticMesh StaticMesh'VH_Leviathan.Mesh.S_VH_Leviathan_Shield_Collision'
Translation
Member Value
X 240.0
Y -180.0
Z 220.0

Events[edit]

BaseChange[edit]

simulated event BaseChange ()

Overrides: Actor.BaseChange