My program doesn't have bugs. It just develops random features.

UE3:UTLinkGunMuzzleFlashLight (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> Component >> ActorComponent >> LightComponent >> PointLightComponent >> UTExplosionLight >> UTLinkGunMuzzleFlashLight
Package: 
UTGame
This class in other games:
UT3

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

BlueTeamTimeShift[edit]

Type: array<UTExplosionLight.LightValues>


Default value, index 0:

Member Value
Brightness 5.0
LightColor
Member Value
A 255
B 255
G 192
R 192
Radius 96.0

Default value, index 1:

Member Value
Brightness 5.0
LightColor
Member Value
A 255
B 128
G 0
R 0
Radius 64.0
StartTime 0.1

Default value, index 2:

Member Value
LightColor
Member Value
A 255
B 64
G 0
R 0
Radius 64.0
StartTime 0.15

RedTeamTimeShift[edit]

Type: array<UTExplosionLight.LightValues>


Default value, index 0:

Member Value
Brightness 5.0
LightColor
Member Value
A 255
B 192
G 192
R 255
Radius 96.0

Default value, index 1:

Member Value
Brightness 5.0
LightColor
Member Value
A 255
B 0
G 0
R 128
Radius 64.0
StartTime 0.1

Default value, index 2:

Member Value
LightColor
Member Value
A 255
B 0
G 0
R 64
Radius 64.0
StartTime 0.15

Default values[edit]

Property Value
HighDetailFrameTime 0.02
Radius 96.0
TimeShift[0]
Member Value
Brightness 5.0
LightColor
Member Value
A 255
B 232
G 255
R 184
Radius 96.0
TimeShift[1]
Member Value
Brightness 5.0
LightColor
Member Value
A 255
B 0
G 128
R 0
Radius 64.0
StartTime 0.1
TimeShift[2]
Member Value
LightColor
Member Value
A 255
B 0
G 64
R 0
Radius 64.0
StartTime 0.15

Instance functions[edit]

SetTeam[edit]

function SetTeam (byte NewTeam)