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UE3:UTMissionPlayerController (UT3)

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Package: 
UTGame

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Properties

bInitialSet

Type: bool


Default value: True

bNoUI

Type: bool


bOverrideTransition

Type: bool


bTest

Type: bool


CameraEndPoint

Type: ECameraTransitionPoint


CameraInTransitionDuration

Type: float


Default value: 2.0

CameraLocation

Type: Object.Vector


CameraLook

Type: Object.Rotator


CameraOutTransitionDuration

Type: float


CameraPullBackDistance

Type: float


Default value: 400.0

CameraStartPoint

Type: ECameraTransitionPoint


CameraTransitionState

Type: ETransitionState


CameraTransitionTime

Type: float


FlyOutCamera

Type: Object.Vector


FlyOutLocation

Type: Object.Vector


GlobeIndex

Type: int


NewCameraTransitionPoint

Type: ECameraTransitionPoint


Tanmod

Type: float


Default value: 32.0

TestFloat

Type: float


Subobjects

CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: UTEntryPlayerController.CollisionCylinder

No new values.

Sprite

Class: Engine.SpriteComponent

Inherits from: UTEntryPlayerController.Sprite

No new values.

Enums

ETransitionState

ETS_None 
ETS_Fly 

Structs

ECameraTransitionPoint

Modifiers: native

name BoneName 
The name of the bone we want to move towards
SkeletalMeshActor DestGlobe 
The SkeletalMesh of the Globe we are moving to
float MapDist 
How far off of the map do we sit

Functions

Exec functions

AddCard

exec function AddCard (string CardName)


HideQuickPick

exec function HideQuickPick ()

Overrides: UTPlayerController.HideQuickPick

Hide the Quick Pick Scene

MissionTest

exec function MissionTest (int MissionID)


SetDist

exec function SetDist (float NewDist)


SetInRate

exec function SetInRate (float NewRate)


SetOutRate

exec function SetOutRate (float NewRate)


SetTanMod

exec function SetTanMod (float NewTanMod)


ShowCommandMenu

exec function ShowCommandMenu ()

Overrides: UTPlayerController.ShowCommandMenu


ShowMap

exec function ShowMap ()

Overrides: UTPlayerController.ShowMap


ShowMenu

exec function ShowMenu ()

Overrides: UTPlayerController.ShowMenu


ShowQuickPick

exec function ShowQuickPick ()

Overrides: UTPlayerController.ShowQuickPick

Show the Quick Pick Scene

ToggleCampaignUI

exec function ToggleCampaignUI ()


ToggleMinimap

exec function ToggleMinimap ()

Overrides: UTPlayerController.ToggleMinimap


Events

CameraTransitionDone

event CameraTransitionDone ()


InitInputSystem

event InitInputSystem ()

Overrides: UTEntryPlayerController.InitInputSystem


PostBeginPlay

simulated event PostBeginPlay ()

Overrides: PlayerController.PostBeginPlay


Other instance functions

CalcCamera

simulated function bool CalcCamera (float fDeltaTime, out Object.Vector out_CamLoc, out Object.Rotator out_CamRot, out float out_FOV)

Overrides: Actor.CalcCamera

(Description copied from Actor.CalcCamera)
Calculate camera view point, when viewing this actor.

Parameters:

  • fDeltaTime - delta time seconds since last update
  • out_CamLoc - Camera Location
  • out_CamRot - Camera Rotation
  • out_FOV - Field of View

Returns:

true if Actor should provide the camera point of view.

ClientUnlockChapter

client reliable function ClientUnlockChapter (int ChapterIndex)


LoadCharacterFromProfile

function LoadCharacterFromProfile (UTProfileSettings Profile)

Overrides: UTEntryPlayerController.LoadCharacterFromProfile

Loads the player's custom character from their profile.

OnDestroyOnlineGameComplete

function OnDestroyOnlineGameComplete (bool bWasSuccessful)

Overrides: UTEntryPlayerController.OnDestroyOnlineGameComplete

Called when the destroy online game has completed. At this point it is safe to travel back to the menus

Parameters:

  • bWasSuccessful - whether it worked ok or not

QuitToMainMenu

function QuitToMainMenu ()

Overrides: UTEntryPlayerController.QuitToMainMenu

Called when returning to the main menu.

SetMissionView

function SetMissionView (name BoneName, name MapGlobe, float MapDist)


SetPawnConstructionScene

function SetPawnConstructionScene (bool bShow)

Overrides: UTEntryPlayerController.SetPawnConstructionScene