Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTMissionPlayerController (UT3)
Object >> Actor >> Controller >> PlayerController >> GamePlayerController >> UTPlayerController >> UTEntryPlayerController >> UTMissionPlayerController |
Contents
- 1 Properties
- 1.1 bInitialSet
- 1.2 bNoUI
- 1.3 bOverrideTransition
- 1.4 bTest
- 1.5 CameraEndPoint
- 1.6 CameraInTransitionDuration
- 1.7 CameraLocation
- 1.8 CameraLook
- 1.9 CameraOutTransitionDuration
- 1.10 CameraPullBackDistance
- 1.11 CameraStartPoint
- 1.12 CameraTransitionState
- 1.13 CameraTransitionTime
- 1.14 FlyOutCamera
- 1.15 FlyOutLocation
- 1.16 GlobeIndex
- 1.17 NewCameraTransitionPoint
- 1.18 Tanmod
- 1.19 TestFloat
- 1.20 Subobjects
- 2 Enums
- 3 Structs
- 4 Functions
- Package:
- UTGame
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties
bInitialSet
Type: bool
Default value: True
bNoUI
Type: bool
bOverrideTransition
Type: bool
bTest
Type: bool
CameraEndPoint
Type: ECameraTransitionPoint
CameraInTransitionDuration
Type: float
Default value: 2.0
CameraLocation
Type: Object.Vector
CameraLook
Type: Object.Rotator
CameraOutTransitionDuration
Type: float
CameraPullBackDistance
Type: float
Default value: 400.0
CameraStartPoint
Type: ECameraTransitionPoint
CameraTransitionState
Type: ETransitionState
CameraTransitionTime
Type: float
FlyOutCamera
Type: Object.Vector
FlyOutLocation
Type: Object.Vector
GlobeIndex
Type: int
NewCameraTransitionPoint
Type: ECameraTransitionPoint
Tanmod
Type: float
Default value: 32.0
TestFloat
Type: float
Subobjects
CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: UTEntryPlayerController.CollisionCylinder
No new values.
Sprite
Class: Engine.SpriteComponent
Inherits from: UTEntryPlayerController.Sprite
No new values.
Enums
ETransitionState
- ETS_None
- ETS_Fly
Structs
ECameraTransitionPoint
Modifiers: native
- name BoneName
- The name of the bone we want to move towards
- SkeletalMeshActor DestGlobe
- The SkeletalMesh of the Globe we are moving to
- float MapDist
- How far off of the map do we sit
Functions
Exec functions
AddCard
HideQuickPick
Overrides: UTPlayerController.HideQuickPick
Hide the Quick Pick Scene
MissionTest
SetDist
SetInRate
SetOutRate
SetTanMod
ShowCommandMenu
Overrides: UTPlayerController.ShowCommandMenu
ShowMap
Overrides: UTPlayerController.ShowMap
ShowMenu
Overrides: UTPlayerController.ShowMenu
ShowQuickPick
Overrides: UTPlayerController.ShowQuickPick
Show the Quick Pick Scene
ToggleCampaignUI
ToggleMinimap
Overrides: UTPlayerController.ToggleMinimap
Events
CameraTransitionDone
InitInputSystem
Overrides: UTEntryPlayerController.InitInputSystem
PostBeginPlay
Overrides: PlayerController.PostBeginPlay
Other instance functions
CalcCamera
Overrides: Actor.CalcCamera
(Description copied from Actor.CalcCamera)
Calculate camera view point, when viewing this actor.
Parameters:
- fDeltaTime - delta time seconds since last update
- out_CamLoc - Camera Location
- out_CamRot - Camera Rotation
- out_FOV - Field of View
Returns:
- true if Actor should provide the camera point of view.
ClientUnlockChapter
LoadCharacterFromProfile
Overrides: UTEntryPlayerController.LoadCharacterFromProfile
Loads the player's custom character from their profile.
OnDestroyOnlineGameComplete
Overrides: UTEntryPlayerController.OnDestroyOnlineGameComplete
Called when the destroy online game has completed. At this point it is safe to travel back to the menus
Parameters:
- bWasSuccessful - whether it worked ok or not
QuitToMainMenu
Overrides: UTEntryPlayerController.QuitToMainMenu
Called when returning to the main menu.
SetMissionView
SetPawnConstructionScene
Overrides: UTEntryPlayerController.SetPawnConstructionScene