My program doesn't have bugs. It just develops random features.

UE3:UTMutator_Arena (UDK)

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UDK Object >> Actor >> Info >> Mutator >> UTMutator >> UTMutator_Arena
Package: 
UTGame
This class in other games:
UT3


Properties

ArenaWeaponClassPath

Type: string

Modifiers: config

full path to class of weapon to use

Default value: "UTGame.UTWeap_ShockRifle"

Default values

Property Value
GroupNames[0] "WEAPONMOD"
GroupNames[1] "WEAPONRESPAWN"

Subobjects

Sprite

Class: Engine.SpriteComponent

Inherits from: UTMutator.Sprite

Property Value
ReplacementPrimitive None

Functions

Events

PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Other instance functions

CheckReplacement

function bool CheckReplacement (Actor Other)

Overrides: Mutator.CheckReplacement

Returns true to keep this actor

ModifyPlayer

function ModifyPlayer (Pawn Other)

Overrides: Mutator.ModifyPlayer