I'm a doctor, not a mechanic
UE3:UTMutator_SlowTimeKills (UDK)
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Properties[edit]
RampUpTime[edit]
Type: float
Default value: 0.1
SlowSpeed[edit]
Type: float
Default value: 0.25
SlowTime[edit]
Type: float
Default value: 0.3
Default values[edit]
Property | Value |
---|---|
GroupNames[0] | "GAMESPEED" |
Subobjects[edit]
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: UTMutator.Sprite
Property | Value |
---|---|
ReplacementPrimitive | None |
Functions[edit]
Events[edit]
Timer[edit]
event Timer ()
Overrides: Actor.Timer
Other instance functions[edit]
MutatorIsAllowed[edit]
function bool MutatorIsAllowed ()
Overrides: UTMutator.MutatorIsAllowed
ScoreKill[edit]
function ScoreKill (Controller Killer, Controller Killed)
Overrides: Mutator.ScoreKill
States[edit]
Rampup[edit]
Rampup.Tick[edit]
event Tick (float DeltaTime)
Overrides: Actor.Tick (global)