Cogito, ergo sum

UE3:UTOnslaughtHeroPRI (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
Package: 
UTGame

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Properties[edit]

bCanBeHero[edit]

Type: bool

true if associated player can become hero

bIsHero[edit]

Type: bool


bIsSuperHero[edit]

Type: bool


HeroMeter[edit]

Type: float


HeroWeaponKills[edit]

Type: int

Array size: 2

Tracks number of kills for each hero weapon during a single hero transformation

Functions[edit]

Events[edit]

Reset[edit]

event Reset ()

Overrides: UTPlayerReplicationInfo.Reset


Other instance functions[edit]

CanBeHero[edit]

simulated function bool CanBeHero ()

Overrides: UTPlayerReplicationInfo.CanBeHero


CheckHeroMeter[edit]

function CheckHeroMeter ()

Overrides: UTPlayerReplicationInfo.CheckHeroMeter


GetHeroMeter[edit]

simulated function float GetHeroMeter ()

Overrides: UTPlayerReplicationInfo.GetHeroMeter


IncrementHeroMeter[edit]

function IncrementHeroMeter (float AddedValue, optional class<UTDamageTypeDamageType)

Overrides: UTPlayerReplicationInfo.IncrementHeroMeter


IncrementKillStat[edit]

function int IncrementKillStat (name NewStatName)

Overrides: UTPlayerReplicationInfo.IncrementKillStat


IsHero[edit]

simulated function bool IsHero ()

Overrides: UTPlayerReplicationInfo.IsHero


IsSuperHero[edit]

simulated function bool IsSuperHero ()


ResetHero[edit]

simulated function ResetHero ()

Overrides: UTPlayerReplicationInfo.ResetHero


SetHeroAllowed[edit]

reliable client function SetHeroAllowed (bool bAllowed)


TriggerHero[edit]

function bool TriggerHero ()

Overrides: UTPlayerReplicationInfo.TriggerHero