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Difference between revisions of "UE3:UTOnslaughtHeroPRI (UT3)"
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Latest revision as of 01:31, 16 August 2009
Object >> Actor >> Info >> ReplicationInfo >> PlayerReplicationInfo >> UTPlayerReplicationInfo >> UTOnslaughtPRI >> UTOnslaughtHeroPRI |
Contents
- Package:
- UTGame
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties[edit]
bCanBeHero[edit]
Type: bool
true if associated player can become hero
bIsHero[edit]
Type: bool
bIsSuperHero[edit]
Type: bool
HeroMeter[edit]
Type: float
HeroWeaponKills[edit]
Type: int
Array size: 2
Tracks number of kills for each hero weapon during a single hero transformation
Functions[edit]
Events[edit]
Reset[edit]
event Reset ()
Overrides: UTPlayerReplicationInfo.Reset
Other instance functions[edit]
CanBeHero[edit]
simulated function bool CanBeHero ()
Overrides: UTPlayerReplicationInfo.CanBeHero
CheckHeroMeter[edit]
function CheckHeroMeter ()
Overrides: UTPlayerReplicationInfo.CheckHeroMeter
GetHeroMeter[edit]
simulated function float GetHeroMeter ()
Overrides: UTPlayerReplicationInfo.GetHeroMeter
IncrementHeroMeter[edit]
Overrides: UTPlayerReplicationInfo.IncrementHeroMeter
IncrementKillStat[edit]
Overrides: UTPlayerReplicationInfo.IncrementKillStat
IsHero[edit]
simulated function bool IsHero ()
Overrides: UTPlayerReplicationInfo.IsHero
IsSuperHero[edit]
simulated function bool IsSuperHero ()
ResetHero[edit]
simulated function ResetHero ()
Overrides: UTPlayerReplicationInfo.ResetHero
SetHeroAllowed[edit]
reliable client function SetHeroAllowed (bool bAllowed)
TriggerHero[edit]
function bool TriggerHero ()
Overrides: UTPlayerReplicationInfo.TriggerHero