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UE3:UTOnslaughtHeroPRI (UT3)
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Revision as of 03:16, 16 August 2009 by (Talk)
Object >> Actor >> Info >> ReplicationInfo >> PlayerReplicationInfo >> UTPlayerReplicationInfo >> UTOnslaughtPRI >> UTOnslaughtHeroPRI |
Contents
- Package:
- UTGame
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties
bCanBeHero
Type: bool
true if associated player can become hero
bIsHero
Type: bool
bIsSuperHero
Type: bool
HeroMeter
Type: float
HeroWeaponKills
Type: int
Array size: 2
Tracks number of kills for each hero weapon during a single hero transformation
Functions
Events
Reset
event Reset ()
Overrides: UTPlayerReplicationInfo.Reset
Other instance functions
CanBeHero
simulated function bool CanBeHero ()
Overrides: UTPlayerReplicationInfo.CanBeHero
CheckHeroMeter
function CheckHeroMeter ()
Overrides: UTPlayerReplicationInfo.CheckHeroMeter
GetHeroMeter
simulated function float GetHeroMeter ()
Overrides: UTPlayerReplicationInfo.GetHeroMeter
IncrementHeroMeter
Overrides: UTPlayerReplicationInfo.IncrementHeroMeter
IncrementKillStat
Overrides: UTPlayerReplicationInfo.IncrementKillStat
IsHero
simulated function bool IsHero ()
Overrides: UTPlayerReplicationInfo.IsHero
IsSuperHero
simulated function bool IsSuperHero ()
ResetHero
simulated function ResetHero ()
Overrides: UTPlayerReplicationInfo.ResetHero
SetHeroAllowed
reliable client function SetHeroAllowed (bool bAllowed)
TriggerHero
function bool TriggerHero ()
Overrides: UTPlayerReplicationInfo.TriggerHero