Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:UTOnslaughtMiningRobot (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- UTGame
- Direct subclass:
- UTOnslaughtMiningRobot_Content
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
bIsCarryingOre[edit]
Type: bool
Modifiers: repnotify
bIsWorking[edit]
Type: bool
Modifiers: repnotify
CarriedOre[edit]
Type: StaticMeshComponent
ControllingNode[edit]
Type: UTOnslaughtNodeObjective
ExplosionSound[edit]
Type: SoundCue
ExplosionTemplate[edit]
Type: ParticleSystem
Home[edit]
Type: UTOnslaughtTarydiumProcessor
OreQuantity[edit]
Type: float
Subobjects[edit]
Arrow[edit]
Class: Engine.ArrowComponent
Inherits from: GamePawn.Arrow
No new values.
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: GamePawn.CollisionCylinder
No new values.
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: GamePawn.Sprite
No new values.
Functions[edit]
Native functions[edit]
GetTeamNum[edit]
simulated native function byte GetTeamNum ()
Overrides: Pawn.GetTeamNum
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Pawn.Destroyed
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Pawn.PostBeginPlay
ReplicatedEvent[edit]
simulated event ReplicatedEvent (name VarName)
Overrides: Pawn.ReplicatedEvent
Other instance functions[edit]
PlayDying[edit]
Overrides: Pawn.PlayDying
SetCarryingOre[edit]
simulated function SetCarryingOre (bool bNewValue)
StartWorking[edit]
simulated function StartWorking ()