I'm a doctor, not a mechanic
UE3:UTOnslaughtTarydiumProcessor (UT3)
Object >> Actor >> NavigationPoint >> Objective >> UTGameObjective >> UTOnslaughtNodeEnhancement >> UTOnslaughtTarydiumProcessor |
- Package:
- UTGame
- Direct subclass:
- UTOnslaughtTarydiumProcessor_Content
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Constants[edit]
MAXMINERS[edit]
Value: 4
Properties[edit]
Property group 'UTOnslaughtTarydiumProcessor'[edit]
BotSpawnDist[edit]
Type: float
Default value: 300.0
Mesh[edit]
Type: SkeletalMeshComponent
Mine[edit]
Type: UTOnslaughtTarydiumMine
OreEventThreshold[edit]
Type: float
StaticMesh[edit]
Type: StaticMeshComponent
Internal variables[edit]
MiningBotClass[edit]
Type: class<UTOnslaughtMiningRobot>
MiningBots[edit]
Type: UTOnslaughtMiningRobot
Array size: 4 (MAXMINERS
)
OreCount[edit]
Type: float
Modifiers: repnotify
PistonMIC[edit]
Type: MaterialInstanceConstant
ProcColor[edit]
Type: Object.Vector
ProcColorBlend[edit]
Type: float
SailMIC[edit]
Type: MaterialInstanceConstant
TargetProcColor[edit]
Type: Object.Vector
TopMIC[edit]
Type: MaterialInstanceConstant
Subobjects[edit]
Arrow[edit]
Class: Engine.ArrowComponent
Inherits from: UTOnslaughtNodeEnhancement.Arrow
No new values.
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTOnslaughtNodeEnhancement.CollisionCylinder
No new values.
PathRenderer[edit]
Class: Engine.PathRenderingComponent
Inherits from: UTOnslaughtNodeEnhancement.PathRenderer
No new values.
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: UTOnslaughtNodeEnhancement.Sprite
No new values.
Sprite2[edit]
Class: Engine.SpriteComponent
Inherits from: UTOnslaughtNodeEnhancement.Sprite2
No new values.
Functions[edit]
Events[edit]
PostBeginPlay[edit]
Overrides: UTGameObjective.PostBeginPlay
ReplicatedEvent[edit]
Overrides: UTOnslaughtNodeEnhancement.ReplicatedEvent
Tick[edit]
Overrides: Actor.Tick
Other instance functions[edit]
Activate[edit]
Overrides: UTOnslaughtNodeEnhancement.Activate
CreateMiner[edit]
Deactivate[edit]
Overrides: UTOnslaughtNodeEnhancement.Deactivate
MinerDestroyed[edit]
ReceiveOre[edit]
SpawnMiner[edit]
UpdateAnimRate[edit]
Update rate of animation based on how much ore we have.
UpdateTeamEffects[edit]
Overrides: UTOnslaughtNodeEnhancement.UpdateTeamEffects