Gah - a solution with more questions. – EntropicLqd

UE3:UTOnslaughtTarydiumProcessor_Content (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> Actor >> NavigationPoint >> Objective >> UTGameObjective >> UTOnslaughtNodeEnhancement >> UTOnslaughtTarydiumProcessor >> UTOnslaughtTarydiumProcessor_Content
Package: 
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values[edit]

Property Value
bDestinationOnly True
bMovable True
bMustTouchToReach False
bPathColliding True
bProjTarget True
bPushedByEncroachers False
CollisionComponent SkeletalMeshComponent'ProcComp'
Components[5] DynamicLightEnvironmentComponent'ProcLightEnvironment'
Components[6] SkeletalMeshComponent'ProcComp'
Components[7] StaticMeshComponent'SMComp'
Mesh SkeletalMeshComponent'ProcComp'
MiningBotClass Class'UTGameContent.UTOnslaughtMiningRobot_Content'
OreEventThreshold 100.0
ProcColor
Member Value
X 0.0
Y 1.0
Z 1.0
StaticMesh StaticMeshComponent'SMComp'
SupportedEvents[4] Class'UTGame.UTSeqEvent_MinedOre'

Subobjects[edit]

Arrow[edit]

Class: Engine.ArrowComponent

Inherits from: UTOnslaughtTarydiumProcessor.Arrow

No new values.

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: UTOnslaughtTarydiumProcessor.CollisionCylinder

Property Value
CollisionRadius 300.0

PathRenderer[edit]

Class: Engine.PathRenderingComponent

Inherits from: UTOnslaughtTarydiumProcessor.PathRenderer

No new values.

ProcComp[edit]

Class: Engine.SkeletalMeshComponent

Property Value
Animations AnimNodeSequence'UTGameContent.Default__UTOnslaughtTarydiumProcessor_Content:SeqNode'
AnimSets[0] AnimSet'GP_Conquest.Anims.K_GP_Con_Processing_Plant'
bHasPhysicsAssetInstance True
BlockActors True
BlockNonZeroExtent True
BlockRigidBody True
BlockZeroExtent True
CollideActors True
LightEnvironment DynamicLightEnvironmentComponent'UTGameContent.Default__UTOnslaughtTarydiumProcessor_Content:ProcLightEnvironment'
PhysicsAsset PhysicsAsset'GP_Conquest.Mesh.SK_GP_Con_Processing_Plant_Physics'
SkeletalMesh SkeletalMesh'GP_Conquest.Mesh.SK_GP_Con_Processing_Plant'
Translation
Member Value
X 0.0
Y 0.0
Z -190.0

ProcLightEnvironment[edit]

Class: Engine.DynamicLightEnvironmentComponent

Property Value
bCastShadows False
bDynamic False

SMComp[edit]

Class: Engine.StaticMeshComponent

Property Value
LightEnvironment DynamicLightEnvironmentComponent'UTGameContent.Default__UTOnslaughtTarydiumProcessor_Content:ProcLightEnvironment'
StaticMesh StaticMesh'GP_Conquest.Mesh.SM_Processing_Plant'
Translation
Member Value
X 46.9
Y -18.64
Z -178.0

Sprite[edit]

Class: Engine.SpriteComponent

Inherits from: UTOnslaughtTarydiumProcessor.Sprite

No new values.

Sprite2[edit]

Class: Engine.SpriteComponent

Inherits from: UTOnslaughtTarydiumProcessor.Sprite2

No new values.