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UE3:UTOnslaughtNodeEnhancement (UT3)
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Object >> Actor >> NavigationPoint >> Objective >> UTGameObjective >> UTOnslaughtNodeEnhancement |
Contents
- Package:
- UTGame
- Direct subclasses:
- UTOnslaughtFlagBase, UTOnslaughtTarydiumProcessor
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'UTOnslaughtNodeEnhancement'[edit]
ControllingNode[edit]
Type: UTOnslaughtNodeObjective
Default values[edit]
Property | Value |
---|---|
bAlwaysRelevant | True |
bBlockActors | True |
bCollideActors | True |
bCollideWorld | True |
bMovable | False |
bStatic | False |
HudMaterial | None |
IconHudTexture | None |
RemoteRole | ROLE_SimulatedProxy |
Subobjects[edit]
Arrow[edit]
Class: Engine.ArrowComponent
Inherits from: UTGameObjective.Arrow
No new values.
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTGameObjective.CollisionCylinder
No new values.
PathRenderer[edit]
Class: Engine.PathRenderingComponent
Inherits from: UTGameObjective.PathRenderer
No new values.
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: UTGameObjective.Sprite
No new values.
Sprite2[edit]
Class: Engine.SpriteComponent
Inherits from: UTGameObjective.Sprite2
No new values.
Functions[edit]
Native functions[edit]
GetTeamNum[edit]
simulated native function byte GetTeamNum ()
Overrides: UTGameObjective.GetTeamNum
Events[edit]
PreBeginPlay[edit]
simulated event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
ReplicatedEvent[edit]
simulated event ReplicatedEvent (name VarName)
Overrides: UTGameObjective.ReplicatedEvent
Other instance functions[edit]
Activate[edit]
function Activate ()
Deactivate[edit]
function Deactivate ()
GetLocationStringFor[edit]
simulated function string GetLocationStringFor (PlayerReplicationInfo PRI)
Overrides: UTGameObjective.GetLocationStringFor
SetControllingNode[edit]
function SetControllingNode (UTOnslaughtNodeObjective NewControllingNode)
TarydiumBoost[edit]
function TarydiumBoost (float Quantity)
UpdateTeamEffects[edit]
simulated function UpdateTeamEffects ()